Searched refs:SID_PRED_CLOAKOFF (Results 1 – 5 of 5) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | psndproj.h | 207 SID_PRED_CLOAKOFF,//Yes enumerator
|
H A D | player.c | 1401 Sound_Play(SID_PRED_CLOAKOFF,"h"); in DoPlayerCloakingSystem() 1510 Sound_Play(SID_PRED_CLOAKOFF,"h"); in DoPlayerCloakingSystem()
|
H A D | weapons.c | 1189 Sound_Play(SID_PRED_CLOAKOFF,"h"); in WeaponStateIdle() 1212 Sound_Play(SID_PRED_CLOAKOFF,"h"); in WeaponStateIdle() 1277 Sound_Play(SID_PRED_CLOAKOFF,"h"); in WeaponStateIdle() 1299 Sound_Play(SID_PRED_CLOAKOFF,"h"); in WeaponStateIdle() 1328 Sound_Play(SID_PRED_CLOAKOFF,"h"); in WeaponStateIdle() 9595 Sound_Play(SID_PRED_CLOAKOFF,"h"); 9685 Sound_Play(SID_PRED_CLOAKOFF,"h"); 9758 Sound_Play(SID_PRED_CLOAKOFF,"h"); 9798 Sound_Play(SID_PRED_CLOAKOFF,"h");
|
H A D | bh_marin.c | 13930 case SID_PRED_CLOAKOFF: 14164 case SID_PRED_CLOAKOFF:
|
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 3929 Sound_Play(SID_PRED_CLOAKOFF,"hd",&(sbPtr->DynPtr->Position)); in MaintainGhostCloakingStatus()
|