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Searched refs:SID_PULSE_END (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dpsndproj.h37 SID_PULSE_END, //Yes enumerator
H A Dpsndproj.c284 Sound_Play(SID_PULSE_END,"h"); in DoPlayerSounds()
H A Dbh_marin.c13943 case SID_PULSE_END:
14181 case SID_PULSE_END:
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c2964 Sound_Play(SID_PULSE_END,"hd",&(sbPtr->DynPtr->Position)); in HandlePlayerGhostWeaponSound()