Searched refs:SID_PULSE_END (Results 1 – 4 of 4) sorted by relevance
37 SID_PULSE_END, //Yes enumerator
284 Sound_Play(SID_PULSE_END,"h"); in DoPlayerSounds()
13943 case SID_PULSE_END:14181 case SID_PULSE_END:
2964 Sound_Play(SID_PULSE_END,"hd",&(sbPtr->DynPtr->Position)); in HandlePlayerGhostWeaponSound()