Searched refs:SINGLE_SHADOW_FRUSTUM (Results 1 – 6 of 6) sorted by relevance
28 #define SINGLE_SHADOW_FRUSTUM 045 #if !SINGLE_SHADOW_FRUSTUM 87 #if !SINGLE_SHADOW_FRUSTUM 109 #if !SINGLE_SHADOW_FRUSTUM
31 #define SINGLE_SHADOW_FRUSTUM 049 #if !SINGLE_SHADOW_FRUSTUM78 #if !SINGLE_SHADOW_FRUSTUM
30 #define SINGLE_SHADOW_FRUSTUM 165 #if SINGLE_SHADOW_FRUSTUM80 #if !SINGLE_SHADOW_FRUSTUM105 #if !SINGLE_SHADOW_FRUSTUM134 #if !SINGLE_SHADOW_FRUSTUM
34 #define SINGLE_SHADOW_FRUSTUM 1251 #if SINGLE_SHADOW_FRUSTUM268 #if !SINGLE_SHADOW_FRUSTUM295 #if !SINGLE_SHADOW_FRUSTUM434 #if !SINGLE_SHADOW_FRUSTUM455 #if !SINGLE_SHADOW_FRUSTUM
188 SINGLE_SHADOW_FRUSTUM = (1<<18), enumerator236 if(globals.frustumSplits == 1) flags|= SINGLE_SHADOW_FRUSTUM; in getShader()
105 featureFlagsStrings["SINGLE_SHADOW_FRUSTUM"] = SINGLE_SHADOW_FRUSTUM; in ShaderMgr()