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Searched refs:SINGLE_SHADOW_FRUSTUM (Results 1 – 6 of 6) sorted by relevance

/dports/astro/stellarium/stellarium-0.21.3/data/shaders/
H A Ds3d_pixellit.vert28 #define SINGLE_SHADOW_FRUSTUM 0
45 #if !SINGLE_SHADOW_FRUSTUM
87 #if !SINGLE_SHADOW_FRUSTUM
109 #if !SINGLE_SHADOW_FRUSTUM
H A Ds3d_pixellit.geom31 #define SINGLE_SHADOW_FRUSTUM 0
49 #if !SINGLE_SHADOW_FRUSTUM
78 #if !SINGLE_SHADOW_FRUSTUM
H A Ds3d_pixellit_es.frag30 #define SINGLE_SHADOW_FRUSTUM 1
65 #if SINGLE_SHADOW_FRUSTUM
80 #if !SINGLE_SHADOW_FRUSTUM
105 #if !SINGLE_SHADOW_FRUSTUM
134 #if !SINGLE_SHADOW_FRUSTUM
H A Ds3d_pixellit.frag34 #define SINGLE_SHADOW_FRUSTUM 1
251 #if SINGLE_SHADOW_FRUSTUM
268 #if !SINGLE_SHADOW_FRUSTUM
295 #if !SINGLE_SHADOW_FRUSTUM
434 #if !SINGLE_SHADOW_FRUSTUM
455 #if !SINGLE_SHADOW_FRUSTUM
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DShaderManager.hpp188 SINGLE_SHADOW_FRUSTUM = (1<<18), enumerator
236 if(globals.frustumSplits == 1) flags|= SINGLE_SHADOW_FRUSTUM; in getShader()
H A DShaderManager.cpp105 featureFlagsStrings["SINGLE_SHADOW_FRUSTUM"] = SINGLE_SHADOW_FRUSTUM; in ShaderMgr()