Searched refs:SI_STATE_BIT (Results 1 – 11 of 11) sorted by relevance
198 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) macro203 return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) | in si_states_that_always_roll_context()204 SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); in si_states_that_always_roll_context()475 (sctx)->dirty_states |= SI_STATE_BIT(member); \477 (sctx)->dirty_states &= ~SI_STATE_BIT(member); \
200 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) macro205 return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) | in si_states_that_always_roll_context()206 SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); in si_states_that_always_roll_context()477 (sctx)->dirty_states |= SI_STATE_BIT(member); \479 (sctx)->dirty_states &= ~SI_STATE_BIT(member); \
196 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) macro201 return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) | in si_states_that_always_roll_context()202 SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); in si_states_that_always_roll_context()473 (sctx)->dirty_states |= SI_STATE_BIT(member); \