Searched refs:SKILL_ACTIVE_NONE (Results 1 – 4 of 4) sorted by relevance
42 _active_box(SKILL_ACTIVE_NONE), in SkillsWindow()72 _active_box = SKILL_ACTIVE_NONE; in Activate()336 if (_active_box == SKILL_ACTIVE_NONE) in Update()531 if(_active_box == SKILL_ACTIVE_NONE) in Draw()
38 SKILL_ACTIVE_NONE = 0, enumerator
83 SKILL_ACTIVE_NONE = 0, enumerator
603 _active_box(SKILL_ACTIVE_NONE), in SkillsWindow()631 _active_box = SKILL_ACTIVE_NONE; in Activate()984 if (_active_box == SKILL_ACTIVE_NONE) in Draw()