Home
last modified time | relevance | path

Searched refs:SKILL_DODGE (Results 1 – 14 of 14) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dtables.c1547 SKILL_DODGE,
1613 SKILL_DODGE,
1663 SKILL_DODGE,
1923 SKILL_DODGE,
2223 SKILL_DODGE,
2677 SKILL_DODGE,
2779 SKILL_DODGE,
3000 SKILL_DODGE,
3180 SKILL_DODGE,
4869 SKILL_DODGE,
[all …]
H A Dskills.c203 case SKILL_DODGE:
H A Dbirth.c2608 i == SKILL_AURA_POWER || i == SKILL_DODGE) continue;
H A Dcmd3.c1187 if (get_skill(p_ptr, SKILL_DODGE))
H A Dcmd4.c3373 if (get_skill(p_ptr, SKILL_DODGE)) use_ability_blade(Ind);
H A Dxtra1.c5259 if (get_skill(p_ptr, SKILL_DODGE) && !p_ptr->rogue_heavyarmor)
5268 temp_chance = get_skill_scale(p_ptr, SKILL_DODGE, 150);
H A Dcmd1.c7501 int skill = get_skill(Players[Ind], SKILL_DODGE);
H A Dcmd2.c5181 if (get_skill(q_ptr, SKILL_DODGE)) {
H A Dobject2.c6911 …rha = (get_skill(p_ptr, SKILL_DODGE)); /* rogue heavy armor; pclass == rogue or get_skill(SKILL_CR…
H A Dspells1.c8508 get_skill(p_ptr, SKILL_DODGE) && !(flg & PROJECT_HIDE | PROJECT_JUMP | PROJECT_NODO))
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines-player.h149 #define SKILL_DODGE 42 macro
H A Ddefines.h7285 (get_skill(p_ptr, SKILL_DODGE)) || \
7484 #define SKILL_DODGE 42 macro
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dmikaelh.lua92 … get_skill_value(p, SKILL_DODGE) > 0 then msg_print(Ind, " . Dodging " .. …
/dports/games/powder/powder118_src/
H A Dcreature.cpp3821 if (!forcehit && hasSkill(SKILL_DODGE) && skillProc(SKILL_DODGE)) in receiveAttack()