Searched refs:SKILL_DODGE (Results 1 – 14 of 14) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | tables.c | 1547 SKILL_DODGE, 1613 SKILL_DODGE, 1663 SKILL_DODGE, 1923 SKILL_DODGE, 2223 SKILL_DODGE, 2677 SKILL_DODGE, 2779 SKILL_DODGE, 3000 SKILL_DODGE, 3180 SKILL_DODGE, 4869 SKILL_DODGE, [all …]
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H A D | skills.c | 203 case SKILL_DODGE:
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H A D | birth.c | 2608 i == SKILL_AURA_POWER || i == SKILL_DODGE) continue;
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H A D | cmd3.c | 1187 if (get_skill(p_ptr, SKILL_DODGE))
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H A D | cmd4.c | 3373 if (get_skill(p_ptr, SKILL_DODGE)) use_ability_blade(Ind);
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H A D | xtra1.c | 5259 if (get_skill(p_ptr, SKILL_DODGE) && !p_ptr->rogue_heavyarmor) 5268 temp_chance = get_skill_scale(p_ptr, SKILL_DODGE, 150);
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H A D | cmd1.c | 7501 int skill = get_skill(Players[Ind], SKILL_DODGE);
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H A D | cmd2.c | 5181 if (get_skill(q_ptr, SKILL_DODGE)) {
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H A D | object2.c | 6911 …rha = (get_skill(p_ptr, SKILL_DODGE)); /* rogue heavy armor; pclass == rogue or get_skill(SKILL_CR…
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H A D | spells1.c | 8508 get_skill(p_ptr, SKILL_DODGE) && !(flg & PROJECT_HIDE | PROJECT_JUMP | PROJECT_NODO))
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-player.h | 149 #define SKILL_DODGE 42 macro
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H A D | defines.h | 7285 (get_skill(p_ptr, SKILL_DODGE)) || \ 7484 #define SKILL_DODGE 42 macro
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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | mikaelh.lua | 92 … get_skill_value(p, SKILL_DODGE) > 0 then msg_print(Ind, " . Dodging " .. …
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/dports/games/powder/powder118_src/ |
H A D | creature.cpp | 3821 if (!forcehit && hasSkill(SKILL_DODGE) && skillProc(SKILL_DODGE)) in receiveAttack()
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