Searched refs:SKILL_HEALTH (Results 1 – 10 of 10) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | tables.c | 1799 SKILL_HEALTH, 2051 SKILL_HEALTH, 2716 SKILL_HEALTH, 2785 SKILL_HEALTH, 3006 SKILL_HEALTH, 3186 SKILL_HEALTH, 3367 SKILL_HEALTH, 3510 SKILL_HEALTH, 3670 SKILL_HEALTH, 3887 SKILL_HEALTH, [all …]
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H A D | skills.c | 611 case SKILL_HEALTH:
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H A D | slash.c | 3111 if (get_skill(p_ptr, SKILL_HEALTH) < 10) { 3116 } else if (get_skill(p_ptr, SKILL_HEALTH) < 20) { 3121 } else if (get_skill(p_ptr, SKILL_HEALTH) < 40) { 4071 int skill = get_skill(p_ptr, SKILL_HEALTH), guis;
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H A D | birth.c | 2605 i == SKILL_SNEAKINESS || i == SKILL_HEALTH ||
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H A D | load2.c | 1840 int skill = get_skill(p_ptr, SKILL_HEALTH); in rd_extra()
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H A D | xtra1.c | 268 int skill = get_skill(p_ptr, SKILL_HEALTH); in prt_sanity() 1594 mhp += get_skill_scale(p_ptr, SKILL_HEALTH, 100); in calc_hitpoints()
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H A D | dungeon.c | 3643 …int minus_health = get_skill_scale_fine(p_ptr, SKILL_HEALTH, 2); /* was 3, but then HEALTH didn't …
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-player.h | 150 #define SKILL_HEALTH 43 macro
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H A D | defines.h | 7485 #define SKILL_HEALTH 43 macro
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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | mikaelh.lua | 100 …get_skill_value(p, SKILL_HEALTH) > 0 then msg_print(Ind, " - Health " .. …
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