Searched refs:SKILL_MIMIC (Results 1 – 14 of 14) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | tables.c | 2322 SKILL_MIMIC, /* polymorph to vampire bat and maybe vampiric mist */ 3303 SKILL_MIMIC, 4147 SKILL_MIMIC, 4338 SKILL_MIMIC, 4500 SKILL_MIMIC, 4690 SKILL_MIMIC,
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H A D | cmd5.c | 1281 if (!force && r_info[r_idx].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)) { in do_mimic_change() 1363 if (!get_skill(p_ptr, SKILL_MIMIC)) { in do_cmd_mimic() 1408 if (r_info[j].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)) continue; in do_cmd_mimic() 1517 } else if (r_info[j].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)) { in do_cmd_mimic()
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H A D | cmd3.c | 138 (r_info[j].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)))) 155 (get_skill_scale(p_ptr, SKILL_MIMIC, 100) < r_info[p_ptr->body_monster].level))) 355 (r_info[j].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)))) 372 (get_skill_scale(p_ptr, SKILL_MIMIC, 100) < r_info[p_ptr->body_monster].level))) 1639 (get_skill_scale(p_ptr, SKILL_MIMIC, 100) < r_info[p_ptr->body_monster].level)))
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H A D | skills.c | 65 && i == SKILL_MIMIC) in init_skill()
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H A D | lua_bind.c | 1115 && i == SKILL_MIMIC) in lua_fix_skill_chart()
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H A D | cmd6.c | 6041 if (!get_skill(p_ptr, SKILL_MIMIC) || 6053 (get_skill_scale(p_ptr, SKILL_MIMIC, 100) < r_info[p_ptr->body_monster].level)) 6088 if (r_info[o_ptr->pval].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)) {
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H A D | dungeon.c | 2069 if (inscription != NULL && *inscription == 'M' && get_skill(p_ptr, SKILL_MIMIC)) { 2320 if (get_skill(p_ptr, SKILL_MIMIC)) { 4548 … (get_skill_scale(p_ptr, SKILL_MIMIC, 100) < r_info[p_ptr->body_monster].level)))
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H A D | slash.c | 1480 } else if (get_skill(p_ptr, SKILL_MIMIC) && 3089 r_info[p_ptr->body_monster].level > get_skill_scale(p_ptr, SKILL_MIMIC, 100)) 3954 if (p_ptr->prace == RACE_VAMPIRE || !get_skill(p_ptr, SKILL_MIMIC)) {
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H A D | cmd4.c | 2527 byte mimic = (get_skill_scale(p_ptr, SKILL_MIMIC, 100));
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H A D | xtra2.c | 4280 if (get_skill(p_ptr, SKILL_MIMIC) && in check_experience() 5083 i = get_skill_scale(p_ptr, SKILL_MIMIC, 100);
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H A D | nserver.c | 8394 if (get_skill(p_ptr, SKILL_MIMIC)) {
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-player.h | 122 #define SKILL_MIMIC 16 macro
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H A D | defines.h | 7457 #define SKILL_MIMIC 16 macro
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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | mikaelh.lua | 50 … get_skill_value(p, SKILL_MIMIC) > 0 then msg_print(Ind, " . Mimicry " .. …
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