Searched refs:SKILL_NATURE (Results 1 – 7 of 7) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | tables.c | 2285 SKILL_NATURE, 2839 SKILL_NATURE, 3823 SKILL_NATURE, 4037 SKILL_NATURE, 4323 SKILL_NATURE, 4455 SKILL_NATURE, 4640 SKILL_NATURE,
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H A D | skills.c | 492 case SKILL_NATURE:
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H A D | xtra1.c | 5632 …if (get_skill(p_ptr, SKILL_NATURE) >= 30) { p_ptr->regenerate = TRUE; csheet_boni[14].cb[5] |= CB6… 5633 …if (get_skill(p_ptr, SKILL_NATURE) >= 30) { p_ptr->pass_trees = TRUE; csheet_boni[14].cb[12] |= CB… 5634 …if (get_skill(p_ptr, SKILL_NATURE) >= 40) { p_ptr->can_swim = TRUE; csheet_boni[14].cb[12] |= CB13…
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-player.h | 163 #define SKILL_NATURE 54 macro
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H A D | defines.h | 7498 #define SKILL_NATURE 54 macro
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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | mikaelh.lua | 64 …get_skill_value(p, SKILL_NATURE) > 0 then msg_print(Ind, " . Nature " .. …
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H A D | spells.lua | 59 ["skill"] = SKILL_NATURE,
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