Searched refs:SKILL_SAV (Results 1 – 7 of 7) sorted by relevance
2343 if (FLAG(o_ptr, TR_LUCK_10)) b->skills[SKILL_SAV] = 10; in object_bonuses()2391 if (KN_FLAG(o_ptr, TR_LUCK_10)) b->skills[SKILL_SAV] = 10; in object_bonuses_known()2523 p_ptr->skills[SKILL_SAV] = rp_ptr->r_sav + cp_ptr->c_sav; in calc_bonuses()3115 p_ptr->skills[SKILL_SAV] += (adj_wis_sav[p_ptr->stat[A_WIS].ind] - 128); in calc_bonuses()3127 p_ptr->skills[SKILL_SAV] += (cp_ptr->x_sav * p_ptr->lev / 10); in calc_bonuses()3151 if (p_ptr->skills[SKILL_SAV] < 1) p_ptr->skills[SKILL_SAV] = 1; in calc_bonuses()3160 if ((FLAG(p_ptr, TR_NO_MAGIC)) && (p_ptr->skills[SKILL_SAV] < p_ptr->lev * 2 + 85)) in calc_bonuses()3161 p_ptr->skills[SKILL_SAV] = p_ptr->lev * 2 + 85; in calc_bonuses()3829 return saving_throw(p_ptr->skills[SKILL_SAV] - power); in player_save()
1816 p_ptr->skills[SKILL_SAV] -= 10; in mutation_effect()1953 p_ptr->skills[SKILL_SAV] += (15 + (p_ptr->lev / 5)); in mutation_effect()
177 #define SKILL_SAV 2 /* Skill: Saving throw */
327 if (b.skills[SKILL_SAV] == i) vp[vn++] = "saving throws"; in roff_obj_aux()
4066 #define SKILL_SAV 2 /* Skill: Saving throw */ macro
1168 likert, p_ptr->skills[SKILL_SAV], 10, in display_player_abilities()
580 ability[2].rating = p_ptr->skills[SKILL_SAV]; in objcmd_player()