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Searched refs:SKINCOLOR_NONE (Results 1 – 9 of 9) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_draw.c459 if (color != SKINCOLOR_NONE) in R_GenerateTranslationColormap()
468 if (color != SKINCOLOR_NONE) in R_GenerateTranslationColormap()
533 else if (color == SKINCOLOR_NONE) in R_GenerateTranslationColormap()
645 return SKINCOLOR_NONE; in R_GetColorByName()
650 UINT16 i, color = SKINCOLOR_NONE; in R_GetSuperColorByName()
H A Dm_cond.c529 return SKINCOLOR_NONE; in M_GetEmblemColor()
555 return SKINCOLOR_NONE; in M_GetExtraEmblemColor()
H A Dlua_hudlib.c817 if (basecolor != SKINCOLOR_NONE) in libd_drawNameTag()
819 if (outlinecolor != SKINCOLOR_NONE) in libd_drawNameTag()
850 if (basecolor != SKINCOLOR_NONE) in libd_drawScaledNameTag()
852 if (outlinecolor != SKINCOLOR_NONE) in libd_drawScaledNameTag()
H A Ddoomdef.h243 SKINCOLOR_NONE = 0, enumerator
H A Ddeh_soc.c177 description[*num].oppositecolor = SKINCOLOR_NONE; in findFreeSlot()
178 description[*num].tagtextcolor = SKINCOLOR_NONE; in findFreeSlot()
179 description[*num].tagoutlinecolor = SKINCOLOR_NONE; in findFreeSlot()
669 …if (truncword[0] != '\0' && (!stricmp(truncword, skincolors[SKINCOLOR_NONE].name) || (dupecheck &&… in readskincolor()
H A Dlua_infolib.c1577 …if (!stricmp(info->name, skincolors[SKINCOLOR_NONE].name) || (dupecheck && (dupecheck != info-skin… in lib_setSkinColor()
1672 if (!stricmp(info->name, skincolors[SKINCOLOR_NONE].name) || (dupecheck && (dupecheck != cnum))) in skincolor_set()
H A Dinfo.c16177 SKINCOLOR_NONE, // painchance
16204 SKINCOLOR_NONE, // painchance
16231 SKINCOLOR_NONE, // painchance
16258 SKINCOLOR_NONE, // painchance
16285 SKINCOLOR_NONE, // painchance
16312 SKINCOLOR_NONE, // painchance
16339 SKINCOLOR_NONE, // painchance
16366 SKINCOLOR_NONE, // painchance
16393 SKINCOLOR_NONE, // painchance
21691 …, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, SKINCOLOR_NONE, 0, 0, false},…
H A Dp_enemy.c5207 ov->color = SKINCOLOR_NONE; in A_SignPlayer()
5215 ov->color = SKINCOLOR_NONE; in A_SignPlayer()
8875 target->color = target->player ? target->player->skincolor : SKINCOLOR_NONE; in A_Dye()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2.c749 if (color != SKINCOLOR_NONE && color < numskincolors) in HWR_CreateBlendedTexture()
1457 else if ((skincolornum_t)spr->mobj->color != SKINCOLOR_NONE) in HWR_DrawModel()