Searched refs:SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK (Results 1 – 5 of 5) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/ |
H A D | slang_reflection.h | 49 SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK = 4, enumerator
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H A D | slang_process.cpp | 90 SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i })) in slang_process_reflection() 96 SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i })) in slang_process_reflection() 254 if (semantic == SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK) in slang_process_reflection()
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H A D | glslang_util.c | 56 case SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK: in slang_texture_semantic_is_array()
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H A D | shader_gl_core.cpp | 1011 …eter_array("PassFeedbackSize", reflection.semantic_textures[SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK]); in init_pipeline() 1466 SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i, in build_semantics() 1882 auto &feedbacks = r.semantic_textures[SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK]; in init_feedback() 1935 slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, j })) in init_alias() 1940 slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, j })) in init_alias()
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H A D | shader_vulkan.cpp | 1109 SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK]; in init_feedback() 1165 slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, j })) in init_alias() 1170 slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, j })) in init_alias() 2202 SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i, in build_semantics()
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