Searched refs:SLEEPER (Results 1 – 7 of 7) sorted by relevance
50 private static final int SLEEPER = 2; // Poll delay for async field in SampleClient400 Thread.sleep(1000 * SLEEPER); in buildAsync()401 waiting -= SLEEPER; in buildAsync()528 Thread.sleep(1000 * SLEEPER); in buildAsync12()529 waiting -= SLEEPER; in buildAsync12()
341 …hero->Modes( Heroes::SLEEPER ) ? hero->ResetModes( Heroes::SLEEPER ) : hero->SetModes( Heroes::SLE… in EventSwitchHeroSleeping()
106 …oes.begin(), heroes.end(), []( const Heroes * hero ) { return !hero->Modes( Heroes::SLEEPER ); } ); in ResetFocus()
161 SLEEPER = 0x00000400, enumerator
1176 ResetModes( SLEEPER ); in SetMove()1419 if ( !ignoreSleeper && Modes( SLEEPER ) ) { in MayStillMove()1668 if ( Modes( Heroes::SLEEPER ) ) { in PortraitRedraw()
2582 heroes.Guest()->ResetModes( Heroes::SLEEPER ); in SwapCastleHeroes()2602 heroes.Guest()->ResetModes( Heroes::SLEEPER ); in SwapCastleHeroes()
59108 SLEEPER