Home
last modified time | relevance | path

Searched refs:SLEEP_WIDTH (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.h129 #define SLEEP_WIDTH (STD_SCREEN_X + 142 - SLEEP_X) macro
H A DMapScreen.cc1169 HighLightSelection(state, giSleepHighLine, SLEEP_X, SLEEP_WIDTH, IsCharacterSelectedForSleep); in HighLightSleepLine()
4367 …MakeRegion(&r.sleep, i, SLEEP_X, y, SLEEP_WIDTH, TeamListSleepRegionMvtCal… in CreateMouseRegionsForTeamList()
H A DMap_Screen_Interface.cc653 …RestoreExternBackgroundRect( SLEEP_X, Y_START - 1, SLEEP_WIDTH, ( INT16 )( ( ( MAX_CHARACTER_COUNT… in RestoreBackgroundForSleepGlowRegionList()