Searched refs:SLEEP_WIDTH (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | MapScreen.h | 129 #define SLEEP_WIDTH (STD_SCREEN_X + 142 - SLEEP_X) macro
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H A D | MapScreen.cc | 1169 HighLightSelection(state, giSleepHighLine, SLEEP_X, SLEEP_WIDTH, IsCharacterSelectedForSleep); in HighLightSleepLine() 4367 …MakeRegion(&r.sleep, i, SLEEP_X, y, SLEEP_WIDTH, TeamListSleepRegionMvtCal… in CreateMouseRegionsForTeamList()
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H A D | Map_Screen_Interface.cc | 653 …RestoreExternBackgroundRect( SLEEP_X, Y_START - 1, SLEEP_WIDTH, ( INT16 )( ( ( MAX_CHARACTER_COUNT… in RestoreBackgroundForSleepGlowRegionList()
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