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Searched refs:SLIDE_SPEED (Results 1 – 10 of 10) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dslew.cpp86 constexpr int SLIDE_SPEED = 700; in do_slew_movement() local
100 obj->mtype.phys_info.velocity.x += SLIDE_SPEED * keyd_pressed[KEY_PAD9] * FrameTime; in do_slew_movement()
101 obj->mtype.phys_info.velocity.x -= SLIDE_SPEED * keyd_pressed[KEY_PAD7] * FrameTime; in do_slew_movement()
102 obj->mtype.phys_info.velocity.y += SLIDE_SPEED * keyd_pressed[KEY_PADMINUS] * FrameTime; in do_slew_movement()
103 obj->mtype.phys_info.velocity.y -= SLIDE_SPEED * keyd_pressed[KEY_PADPLUS] * FrameTime; in do_slew_movement()
118 obj->mtype.phys_info.velocity.x = SLIDE_SPEED * Controls.sideways_thrust_time; in do_slew_movement()
119 obj->mtype.phys_info.velocity.y = SLIDE_SPEED * Controls.vertical_thrust_time; in do_slew_movement()
H A Dautomap.cpp728 constexpr int SLIDE_SPEED = 350; in automap_apply_input() local
757 …c_scale_add2(am.view_position, am.viewMatrix.uvec, am.controls.vertical_thrust_time * SLIDE_SPEED); in automap_apply_input()
758 …c_scale_add2(am.view_position, am.viewMatrix.rvec, am.controls.sideways_thrust_time * SLIDE_SPEED); in automap_apply_input()
793 …vec_scale_add2(am.view_target, am.viewMatrix.uvec, am.controls.vertical_thrust_time * SLIDE_SPEED); in automap_apply_input()
794 …vec_scale_add2(am.view_target, am.viewMatrix.rvec, am.controls.sideways_thrust_time * SLIDE_SPEED); in automap_apply_input()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/pause/
H A Doptions.cpp11 #define SLIDE_SPEED 32 macro
12 #define SLIDE_DIST (3 * SLIDE_SPEED)
95 opt.dlg->offset(SLIDE_SPEED, 0); in options_tick()
96 opt.xoffset -= SLIDE_SPEED; in options_tick()
/dports/games/julius/julius-1.7.0/src/widget/sidebar/
H A Dslide.c11 #define SLIDE_SPEED 7 macro
62 speed_set_target(&data.slide_speed, SLIDE_SPEED, in sidebar_slide()
/dports/games/augustus/augustus-3.1.0/src/widget/sidebar/
H A Dslide.c12 #define SLIDE_SPEED 7 macro
69 speed_set_target(&data.slide_speed, SLIDE_SPEED, in sidebar_slide()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/pause/
H A Doptions.cpp62 #define SLIDE_SPEED 32 macro
63 #define SLIDE_DIST (3 * SLIDE_SPEED)
144 opt.dlg->offset(SLIDE_SPEED, 0); in options_tick()
145 opt.xoffset -= SLIDE_SPEED; in options_tick()
/dports/games/d2x/d2x-0.2.5/main/
H A Dautomap.c174 #define SLIDE_SPEED (350) macro
1375 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED ); in do_automap()
1376 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED ); in do_automap()
/dports/x11-toolkits/gtk30/gtk+-3.24.31/gtk/
H A Dgtktoolbar.c113 #define SLIDE_SPEED 600.0 /* How fast the items slide, in pixels per second */ macro
1126 n_pixels = SLIDE_SPEED * elapsed; in position()
1135 n_pixels = (SLIDE_SPEED / ACCEL_THRESHOLD) * elapsed * elapsed - in position()
1136 SLIDE_SPEED * elapsed + SLIDE_SPEED * ACCEL_THRESHOLD; in position()
/dports/x11-toolkits/gtk20/gtk+-2.24.33/gtk/
H A Dgtktoolbar.c80 #define SLIDE_SPEED 600.0 /* How fast the items slide, in pixels per second */ macro
1035 n_pixels = SLIDE_SPEED * elapsed; in position()
1044 n_pixels = (SLIDE_SPEED / ACCEL_THRESHOLD) * elapsed * elapsed - in position()
1045 SLIDE_SPEED * elapsed + SLIDE_SPEED * ACCEL_THRESHOLD; in position()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp5993 #define SLIDE_SPEED 0x2000 in T_BlowBack() macro
6030 if ((uint16_t)obj->hitpoints > SLIDE_SPEED) { in T_BlowBack()
6031 dist = SLIDE_SPEED; in T_BlowBack()
6032 *((uint16_t*)&obj->hitpoints) -= SLIDE_SPEED; in T_BlowBack()