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Searched refs:SLOPE_DOWN_END (Results 1 – 2 of 2) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dcollisions.c533 else if (bottomLeft >= SLOPE_DOWN_START && bottomLeft <= SLOPE_DOWN_END) in checkToMap()
576 if (previous >= SLOPE_DOWN_START && previous <= SLOPE_DOWN_END) in checkToMap()
580 if (bottomLeft >= SLOPE_DOWN_START && bottomLeft <= SLOPE_DOWN_END) in checkToMap()
603 if (previous >= SLOPE_DOWN_START && previous <= SLOPE_DOWN_END) in checkToMap()
615 else if (bottomLeft >= SLOPE_DOWN_START && bottomLeft <= SLOPE_DOWN_END) in checkToMap()
650 else if ((previous >= SLOPE_DOWN_START && previous <= SLOPE_DOWN_END) && in checkToMap()
651 !(bottomLeft >= SLOPE_DOWN_START && bottomLeft <= SLOPE_DOWN_END)) in checkToMap()
766 else if (bottomLeft >= SLOPE_DOWN_START && bottomLeft <= SLOPE_DOWN_END) in checkToMap()
1115 if (tile >= SLOPE_DOWN_START && tile <= SLOPE_DOWN_END) in isAtEdge()
1221 if (tile >= SLOPE_DOWN_START && tile <= SLOPE_DOWN_END) in isAtCeilingEdge()
H A Ddefs.h65 #define SLOPE_DOWN_END 109 macro