Home
last modified time | relevance | path

Searched refs:SLOPE_SHIFT_D (Results 1 – 6 of 6) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dfroslew.c82 flist[2] = (cobj->loc.z << SLOPE_SHIFT_D); in fr_objslew_obj_to_list()
102 cobj->loc.z = (flist[2] >> SLOPE_SHIFT_D); in fr_objslew_list_to_obj()
197 eye[2] += how << SLOPE_SHIFT_D; in fr_objslew_moveone()
H A Dfrcamera.c204 store[2] = cobj->loc.z << (8 + SLOPE_SHIFT_D); in fr_camera_getobjloc()
H A Dai.c757 src_loc.z += (CritterProps[CPNUM(src)].proj_offset >> (SLOPE_SHIFT_D - 2)); in ai_fire_special()
H A Dcone.c42 #define GAME_HEIGHT (fix_make(-(1 << SLOPE_SHIFT_D), 0))
H A Dphysics.c371 ((abs(l1.z - l2.z) << SLOPE_SHIFT_D) < use_dist)) { in run_cspace_collisions()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmap.h395 #define SLOPE_SHIFT_D (SLOPE_TOTAL - SLOPE_SHIFT_U) macro
404 #define obj_height_from_fix(fixval) (fix_int((fixval) * (1 << 8 - SLOPE_SHIFT_D)))
413 #define obj_height_from_fix(fixval) ((fixval) >> (8 + SLOPE_SHIFT_D))
417 #define fix_from_obj_height(oid) ((fix)objs[(oid)].loc.z << (8u + SLOPE_SHIFT_D))
418 #define fix_from_obj_height_val(hval) ((hval) << (8 + SLOPE_SHIFT_D))