/dports/games/openttd/openttd-12.1/src/table/ |
H A D | build_industry.h | 1536 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1537 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1538 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1539 …MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1540 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1541 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1542 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1545 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1546 …MT(1, CT_PASSENGERS, 8, CT_COAL, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… 1547 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN… [all …]
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/dports/games/openttd/openttd-12.1/src/ |
H A D | slope_type.h | 54 SLOPE_STEEP = 0x10, ///< indicates the slope is steep enumerator 66 …SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< a steep slope falling to east (from w… 67 …SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< a steep slope falling to north (from … 68 …SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< a steep slope falling to west (from e… 69 …SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< a steep slope falling to south (from …
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H A D | slope_func.h | 38 return (s & SLOPE_STEEP) != 0; in IsSteepSlope() 219 return SLOPE_STEEP | SlopeWithThreeCornersRaised(OppositeCorner(corner)); in SteepSlope()
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H A D | tile_map.cpp | 48 if (hmax - hmin == 2) r |= SLOPE_STEEP; in GetTileSlopeGivenHeight()
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H A D | water_cmd.cpp | 1239 Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; in TileLoop_Water() 1249 Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; in TileLoop_Water() 1288 for (uint dir : SetBitIterator(_flood_from_dirs[slope & ~SLOPE_STEEP])) { in ConvertGroundTilesIntoWaterTiles() 1290 Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP; in ConvertGroundTilesIntoWaterTiles()
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H A D | terraform_cmd.cpp | 248 Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); in CmdTerraformLand()
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H A D | elrail.cpp | 203 *tileh = SLOPE_STEEP; // XXX - Hack to make tunnel entrances to always have a pylon in AdjustTileh()
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H A D | landscape.cpp | 500 leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z in DrawFoundation()
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/dports/games/openttd/openttd-12.1/src/script/api/ |
H A D | script_tile.hpp | 75 …SLOPE_STEEP = ::SLOPE_STEEP, ///< Indicates the slope is steep (The corner opposite of the n… enumerator
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H A D | script_tile.cpp | 99 if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; in IsSteepSlope() 106 if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; in IsHalftileSlope()
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