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Searched refs:SLOPE_STEEP (Results 1 – 10 of 10) sorted by relevance

/dports/games/openttd/openttd-12.1/src/table/
H A Dbuild_industry.h1536 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1537 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1538 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1539 …MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1540 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1541 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1542 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1545 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1546 …MT(1, CT_PASSENGERS, 8, CT_COAL, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
1547 …MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, IN…
[all …]
/dports/games/openttd/openttd-12.1/src/
H A Dslope_type.h54 SLOPE_STEEP = 0x10, ///< indicates the slope is steep enumerator
66 …SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< a steep slope falling to east (from w…
67 …SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< a steep slope falling to north (from …
68 …SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< a steep slope falling to west (from e…
69 …SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< a steep slope falling to south (from …
H A Dslope_func.h38 return (s & SLOPE_STEEP) != 0; in IsSteepSlope()
219 return SLOPE_STEEP | SlopeWithThreeCornersRaised(OppositeCorner(corner)); in SteepSlope()
H A Dtile_map.cpp48 if (hmax - hmin == 2) r |= SLOPE_STEEP; in GetTileSlopeGivenHeight()
H A Dwater_cmd.cpp1239 Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; in TileLoop_Water()
1249 Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; in TileLoop_Water()
1288 for (uint dir : SetBitIterator(_flood_from_dirs[slope & ~SLOPE_STEEP])) { in ConvertGroundTilesIntoWaterTiles()
1290 Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP; in ConvertGroundTilesIntoWaterTiles()
H A Dterraform_cmd.cpp248 Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); in CmdTerraformLand()
H A Delrail.cpp203 *tileh = SLOPE_STEEP; // XXX - Hack to make tunnel entrances to always have a pylon in AdjustTileh()
H A Dlandscape.cpp500 leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z in DrawFoundation()
/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_tile.hpp75SLOPE_STEEP = ::SLOPE_STEEP, ///< Indicates the slope is steep (The corner opposite of the n… enumerator
H A Dscript_tile.cpp99 if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; in IsSteepSlope()
106 if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false; in IsHalftileSlope()