Searched refs:SLOTXY_HEAD_LAST (Results 1 – 3 of 3) sorted by relevance
538 } else if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { // head in InvMove()561 } else if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { // head to amulet in InvMove()604 } else if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { in InvMove()617 if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { in InvMove()
1158 if (r >= SLOTXY_HEAD_FIRST && r <= SLOTXY_HEAD_LAST) in CheckInvPaste()1596 if (r >= SLOTXY_HEAD_FIRST && r <= SLOTXY_HEAD_LAST && !headItem.isEmpty()) { in CheckInvCut()2541 if (r >= SLOTXY_HEAD_FIRST && r <= SLOTXY_HEAD_LAST) { in CheckInvHLight()
2550 SLOTXY_HEAD_LAST = 3, enumerator