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Searched refs:SLOTXY_HEAD_LAST (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp538 } else if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { // head in InvMove()
561 } else if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { // head to amulet in InvMove()
604 } else if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { in InvMove()
617 if (slot >= SLOTXY_HEAD_FIRST && slot <= SLOTXY_HEAD_LAST) { in InvMove()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinv.cpp1158 if (r >= SLOTXY_HEAD_FIRST && r <= SLOTXY_HEAD_LAST) in CheckInvPaste()
1596 if (r >= SLOTXY_HEAD_FIRST && r <= SLOTXY_HEAD_LAST && !headItem.isEmpty()) { in CheckInvCut()
2541 if (r >= SLOTXY_HEAD_FIRST && r <= SLOTXY_HEAD_LAST) { in CheckInvHLight()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2550 SLOTXY_HEAD_LAST = 3, enumerator