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Searched refs:SLOT_EFFECT_MAGIC (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DInterface.h280 #define SLOT_EFFECT_MAGIC 3 //magic weapon slot macro
H A DInventory.cpp389 case SLOT_EFFECT_MAGIC: in KillSlot()
H A DInterface.cpp3450 case SLOT_EFFECT_MAGIC: Inventory::SetMagicSlot(i); break; in InitItemTypes()