Searched refs:SLOT_EFFECT_MAGIC (Results 1 – 3 of 3) sorted by relevance
280 #define SLOT_EFFECT_MAGIC 3 //magic weapon slot macro
389 case SLOT_EFFECT_MAGIC: in KillSlot()
3450 case SLOT_EFFECT_MAGIC: Inventory::SetMagicSlot(i); break; in InitItemTypes()