Searched refs:SLOW_INDEX (Results 1 – 11 of 11) sorted by relevance
/dports/games/stratagus/stratagus-3.2.0/src/animation/ |
H A D | animation_wait.cpp | 46 if (unit.Variable[SLOW_INDEX].Value) { // unit is slowed down in Action()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/animation/ |
H A D | animation_wait.cpp | 46 if (unit.Variable[SLOW_INDEX].Value) { // unit is slowed down in Action()
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/dports/games/stratagus/stratagus-3.2.0/src/action/ |
H A D | actions.cpp | 306 …const int SpellEffects[] = {BLOODLUST_INDEX, HASTE_INDEX, SLOW_INDEX, INVISIBLE_INDEX, UNHOLYARMOR… in HandleBuffsEachCycle() 353 if (i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in HandleBuffsEachSecond()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/ |
H A D | actions.cpp | 369 …const int SpellEffects[] = {BLOODLUST_INDEX, HASTE_INDEX, SLOW_INDEX, INVISIBLE_INDEX, UNHOLYARMOR… in HandleBuffsEachCycle() 437 if (i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in HandleBuffsEachSecond()
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H A D | action_trade.cpp | 266 unit.Variable[SLOW_INDEX].Value = 1000; in Execute()
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H A D | action_use.cpp | 261 unit.Variable[SLOW_INDEX].Value = 1000; in Execute()
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/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | unittype.h | 212 SLOW_INDEX, enumerator
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/ |
H A D | unittype.h | 303 SLOW_INDEX, enumerator
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/ |
H A D | unit.cpp | 7007 target.Variable[SLOW_INDEX].Enable = 1; in HitUnit_SpecialDamageEffect() 7008 target.Variable[SLOW_INDEX].Value = std::max(200, target.Variable[SLOW_INDEX].Value); in HitUnit_SpecialDamageEffect() 7009 target.Variable[SLOW_INDEX].Max = 1000; in HitUnit_SpecialDamageEffect()
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H A D | script_unittype.cpp | 3436 || i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in UpdateUnitVariables()
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/dports/games/stratagus/stratagus-3.2.0/src/unit/ |
H A D | script_unittype.cpp | 1964 || i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in UpdateUnitVariables()
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