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Searched refs:SLOW_INDEX (Results 1 – 11 of 11) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/animation/
H A Danimation_wait.cpp46 if (unit.Variable[SLOW_INDEX].Value) { // unit is slowed down in Action()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/animation/
H A Danimation_wait.cpp46 if (unit.Variable[SLOW_INDEX].Value) { // unit is slowed down in Action()
/dports/games/stratagus/stratagus-3.2.0/src/action/
H A Dactions.cpp306 …const int SpellEffects[] = {BLOODLUST_INDEX, HASTE_INDEX, SLOW_INDEX, INVISIBLE_INDEX, UNHOLYARMOR… in HandleBuffsEachCycle()
353 if (i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in HandleBuffsEachSecond()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/
H A Dactions.cpp369 …const int SpellEffects[] = {BLOODLUST_INDEX, HASTE_INDEX, SLOW_INDEX, INVISIBLE_INDEX, UNHOLYARMOR… in HandleBuffsEachCycle()
437 if (i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in HandleBuffsEachSecond()
H A Daction_trade.cpp266 unit.Variable[SLOW_INDEX].Value = 1000; in Execute()
H A Daction_use.cpp261 unit.Variable[SLOW_INDEX].Value = 1000; in Execute()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dunittype.h212 SLOW_INDEX, enumerator
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/
H A Dunittype.h303 SLOW_INDEX, enumerator
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit.cpp7007 target.Variable[SLOW_INDEX].Enable = 1; in HitUnit_SpecialDamageEffect()
7008 target.Variable[SLOW_INDEX].Value = std::max(200, target.Variable[SLOW_INDEX].Value); in HitUnit_SpecialDamageEffect()
7009 target.Variable[SLOW_INDEX].Max = 1000; in HitUnit_SpecialDamageEffect()
H A Dscript_unittype.cpp3436 || i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in UpdateUnitVariables()
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dscript_unittype.cpp1964 || i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX in UpdateUnitVariables()