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Searched refs:SMALLCHAR_HEIGHT (Results 1 – 25 of 117) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_scoreboard.c193 height = SMALLCHAR_HEIGHT * rows; in WM_DrawObjectives()
211 y += SMALLCHAR_HEIGHT + 3; in WM_DrawObjectives()
228 y += SMALLCHAR_HEIGHT; in WM_DrawObjectives()
366 y += SMALLCHAR_HEIGHT; in WM_DrawObjectives()
379 if ( y + SMALLCHAR_HEIGHT >= 470 ) { in WM_DrawClientScore()
565 y += SMALLCHAR_HEIGHT + 4; in WM_TeamScoreboard()
582 y += SMALLCHAR_HEIGHT; in WM_TeamScoreboard()
602 y += SMALLCHAR_HEIGHT; in WM_TeamScoreboard()
615 y += SMALLCHAR_HEIGHT; in WM_TeamScoreboard()
619 y += SMALLCHAR_HEIGHT; in WM_TeamScoreboard()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_console.c555 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
615 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
702 …r( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, lines - SMALLCHAR_HEIGHT, Q3_VERSION[x… in Con_DrawSolidConsole()
708 rows = ( lines - SMALLCHAR_HEIGHT ) / SMALLCHAR_HEIGHT; // rows of text to draw in Con_DrawSolidConsole()
710 y = lines - ( SMALLCHAR_HEIGHT * 3 ); in Con_DrawSolidConsole()
718 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
731 for ( i = 0 ; i < rows ; i++, y -= SMALLCHAR_HEIGHT, row-- ) in Con_DrawSolidConsole()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DConsole.cpp170 y += SMALLCHAR_HEIGHT + 4; in SCR_DrawTextLeftAlign()
185 y += SMALLCHAR_HEIGHT + 4; in SCR_DrawTextRightAlign()
1013 y = vislines - ( SMALLCHAR_HEIGHT * 2 ); in DrawInput()
1022 y + 2, autoCompleteLength * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT - 2, 0, 0, 0, 0, whiteShader ); in DrawInput()
1082 v += SMALLCHAR_HEIGHT; in DrawNotify()
1134 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), version[x], localConsole.charSetShader ); in DrawSolidConsole()
1143 y = lines - (SMALLCHAR_HEIGHT*3); in DrawSolidConsole()
1152 y -= SMALLCHAR_HEIGHT; in DrawSolidConsole()
1165 for ( i = 0; i < rows; i++, y -= SMALLCHAR_HEIGHT, row-- ) { in DrawSolidConsole()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_console.c586 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
651 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
742 …r( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, lines - SMALLCHAR_HEIGHT, Q3_VERSION[x… in Con_DrawSolidConsole()
748 rows = ( lines - SMALLCHAR_HEIGHT ) / SMALLCHAR_HEIGHT; // rows of text to draw in Con_DrawSolidConsole()
750 y = lines - ( SMALLCHAR_HEIGHT * 3 ); in Con_DrawSolidConsole()
758 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
771 for ( i = 0 ; i < rows ; i++, y -= SMALLCHAR_HEIGHT, row-- ) in Con_DrawSolidConsole()
/dports/games/evq3/evq3/code/client/
H A Dcl_console.c484 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
542 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
626 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] ); in Con_DrawSolidConsole()
635 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
644 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
657 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_console.c484 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
542 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
628 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), VERSION_INFO[x] ); in Con_DrawSolidConsole()
637 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
646 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
659 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_console.c461 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
525 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] ); in Con_DrawSolidConsole()
534 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
543 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
556 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_console.cpp433 y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) ); in Con_DrawInput()
515 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
574 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] ); in Con_DrawSolidConsole()
581 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
590 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
606 int iPixelHeightToAdvance = SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_console.cpp556 y = con.vislines - ( SMALLCHAR_HEIGHT * (re->Language_IsAsian() ? 1.5 : 2) ); in Con_DrawInput()
657 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
743 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), JK_VERSION[x] ); in Con_DrawSolidConsole()
751 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
760 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
775 int iPixelHeightToAdvance = SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_console.c496 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
554 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
637 lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] ); in Con_DrawSolidConsole()
645 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
654 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
667 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_console.c496 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
554 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
637 lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] ); in Con_DrawSolidConsole()
645 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
654 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
667 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_console.c510 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
568 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
664 lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] ); in Con_DrawSolidConsole()
672 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
681 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
694 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_console.c510 y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); in Con_DrawInput()
568 v += SMALLCHAR_HEIGHT; in Con_DrawNotify()
664 lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] ); in Con_DrawSolidConsole()
672 y = lines - (SMALLCHAR_HEIGHT*3); in Con_DrawSolidConsole()
681 y -= SMALLCHAR_HEIGHT; in Con_DrawSolidConsole()
694 for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) in Con_DrawSolidConsole()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_scoreboard.c185 if ( y + SMALLCHAR_HEIGHT >= 440 ) { in WM_DrawClientScore()
195 CG_FillRect( tempx, y + 1, INFO_PLAYER_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor ); in WM_DrawClientScore()
198 CG_FillRect( tempx, y + 1, INFO_SCORE_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor ); in WM_DrawClientScore()
201 CG_FillRect( tempx, y + 1, INFO_LATENCY_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor ); in WM_DrawClientScore()
246 if ( y + SMALLCHAR_HEIGHT >= 440 ) { in WM_TeamScoreboard()
279 y += SMALLCHAR_HEIGHT; in WM_TeamScoreboard()
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_saveconfig.c116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw()
158 saveConfig.savename.generic.bottom = 155+72 + SMALLCHAR_HEIGHT+2; in UI_SaveConfigMenu_Init()
H A Dui_serverinfo.c133 y = SCREEN_HEIGHT/2 - s_serverinfo.numlines*(SMALLCHAR_HEIGHT)/2 - 20; in ServerInfo_MenuDraw()
146 y += SMALLCHAR_HEIGHT; in ServerInfo_MenuDraw()
H A Dui_qmenu.c447 rb->generic.bottom = rb->generic.y + SMALLCHAR_HEIGHT; in RadioButton_Init()
558 s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT; in Slider_Init()
786 s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT; in SpinControl_Init()
907 l->generic.bottom = l->generic.y + l->height * SMALLCHAR_HEIGHT; in ScrollList_Init()
945 if (UI_CursorInRect( x, y, w, l->height*SMALLCHAR_HEIGHT )) in ScrollList_Key()
949 cursory = (uis.cursory - y)/SMALLCHAR_HEIGHT; in ScrollList_Key()
1230 UI_FillRect(u,y,l->width*SMALLCHAR_WIDTH,SMALLCHAR_HEIGHT+2,listbar_color); in ScrollList_Draw()
1254 y += SMALLCHAR_HEIGHT; in ScrollList_Draw()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_saveconfig.c116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw()
158 saveConfig.savename.generic.bottom = 155+72 + SMALLCHAR_HEIGHT+2; in UI_SaveConfigMenu_Init()
H A Dui_serverinfo.c133 y = SCREEN_HEIGHT/2 - s_serverinfo.numlines*(SMALLCHAR_HEIGHT)/2 - 20; in ServerInfo_MenuDraw()
146 y += SMALLCHAR_HEIGHT; in ServerInfo_MenuDraw()
H A Dui_qmenu.c447 rb->generic.bottom = rb->generic.y + SMALLCHAR_HEIGHT; in RadioButton_Init()
558 s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT; in Slider_Init()
786 s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT; in SpinControl_Init()
907 l->generic.bottom = l->generic.y + l->height * SMALLCHAR_HEIGHT; in ScrollList_Init()
945 if (UI_CursorInRect( x, y, w, l->height*SMALLCHAR_HEIGHT )) in ScrollList_Key()
949 cursory = (uis.cursory - y)/SMALLCHAR_HEIGHT; in ScrollList_Key()
1230 UI_FillRect(u,y,l->width*SMALLCHAR_WIDTH,SMALLCHAR_HEIGHT+2,listbar_color); in ScrollList_Draw()
1254 y += SMALLCHAR_HEIGHT; in ScrollList_Draw()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_saveconfig.c116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw()
158 saveConfig.savename.generic.bottom = 155+72 + SMALLCHAR_HEIGHT+2; in UI_SaveConfigMenu_Init()
H A Dui_serverinfo.c133 y = SCREEN_HEIGHT/2 - s_serverinfo.numlines*(SMALLCHAR_HEIGHT)/2 - 20; in ServerInfo_MenuDraw()
146 y += SMALLCHAR_HEIGHT; in ServerInfo_MenuDraw()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_saveconfig.c116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw()
158 saveConfig.savename.generic.bottom = 155+72 + SMALLCHAR_HEIGHT+2; in UI_SaveConfigMenu_Init()
H A Dui_serverinfo.c133 y = SCREEN_HEIGHT/2 - s_serverinfo.numlines*(SMALLCHAR_HEIGHT)/2 - 20; in ServerInfo_MenuDraw()
146 y += SMALLCHAR_HEIGHT; in ServerInfo_MenuDraw()
/dports/games/q2pro/q2pro/ui/
H A Dqmenu.c262 f->generic.rect.height = SMALLCHAR_HEIGHT; in Field_Init()
285 f->field.visibleChars * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, colorField ); in Field_Draw()
929 yy += SMALLCHAR_HEIGHT * 2; in ImageList_HitTest()
947 yy += SMALLCHAR_HEIGHT * 2 + l->imageHeight; in ImageList_HitTest()
1099 yy += SMALLCHAR_HEIGHT * 2; in ImageList_Draw()
1121 yy += SMALLCHAR_HEIGHT * 2 + l->imageHeight; in ImageList_Draw()
1136 rc->height = l->numRows * ( l->imageHeight + SMALLCHAR_HEIGHT * 2 ); in ImageList_GetSize()
1243 rc->height = SMALLCHAR_HEIGHT; in Slider_GetSize()

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