/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_qmenu.c | 444 rb->generic.left = rb->generic.x - (len+1)*SMALLCHAR_WIDTH; in RadioButton_Init() 445 rb->generic.right = rb->generic.x + 6*SMALLCHAR_WIDTH; in RadioButton_Init() 555 s->generic.left = s->generic.x - (len+1)*SMALLCHAR_WIDTH; in Slider_Init() 684 …UI_DrawHandlePic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2,… in Slider_Draw() 753 …UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, … in Slider_Draw() 768 len = strlen(s->generic.name) * SMALLCHAR_WIDTH; in SpinControl_Init() 772 s->generic.left = s->generic.x - SMALLCHAR_WIDTH - len; in SpinControl_Init() 785 s->generic.right = s->generic.x + (len+1)*SMALLCHAR_WIDTH; in SpinControl_Init() 947 cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH; in ScrollList_Key() 1227 u -= (l->width * SMALLCHAR_WIDTH) / 2 + 1; in ScrollList_Draw() [all …]
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H A D | ui_mfield.c | 86 charw = SMALLCHAR_WIDTH; in MField_Draw() 305 w = SMALLCHAR_WIDTH; in MenuField_Init() 347 w = SMALLCHAR_WIDTH; in MenuField_Draw()
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H A D | ui_saveconfig.c | 116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw() 157 saveConfig.savename.generic.right = 233 + 20*SMALLCHAR_WIDTH; in UI_SaveConfigMenu_Init()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_qmenu.c | 444 rb->generic.left = rb->generic.x - (len+1)*SMALLCHAR_WIDTH; in RadioButton_Init() 445 rb->generic.right = rb->generic.x + 6*SMALLCHAR_WIDTH; in RadioButton_Init() 555 s->generic.left = s->generic.x - (len+1)*SMALLCHAR_WIDTH; in Slider_Init() 684 …UI_DrawHandlePic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2,… in Slider_Draw() 753 …UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, … in Slider_Draw() 768 len = strlen(s->generic.name) * SMALLCHAR_WIDTH; in SpinControl_Init() 772 s->generic.left = s->generic.x - SMALLCHAR_WIDTH - len; in SpinControl_Init() 785 s->generic.right = s->generic.x + (len+1)*SMALLCHAR_WIDTH; in SpinControl_Init() 947 cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH; in ScrollList_Key() 1227 u -= (l->width * SMALLCHAR_WIDTH) / 2 + 1; in ScrollList_Draw() [all …]
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H A D | ui_mfield.c | 86 charw = SMALLCHAR_WIDTH; in MField_Draw() 305 w = SMALLCHAR_WIDTH; in MenuField_Init() 347 w = SMALLCHAR_WIDTH; in MenuField_Draw()
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H A D | ui_saveconfig.c | 116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw() 157 saveConfig.savename.generic.right = 233 + 20*SMALLCHAR_WIDTH; in UI_SaveConfigMenu_Init()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_qmenu.c | 444 rb->generic.left = rb->generic.x - (len+1)*SMALLCHAR_WIDTH; in RadioButton_Init() 445 rb->generic.right = rb->generic.x + 6*SMALLCHAR_WIDTH; in RadioButton_Init() 555 s->generic.left = s->generic.x - (len+1)*SMALLCHAR_WIDTH; in Slider_Init() 684 …UI_DrawHandlePic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2,… in Slider_Draw() 753 …UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, … in Slider_Draw() 768 len = strlen(s->generic.name) * SMALLCHAR_WIDTH; in SpinControl_Init() 772 s->generic.left = s->generic.x - SMALLCHAR_WIDTH - len; in SpinControl_Init() 785 s->generic.right = s->generic.x + (len+1)*SMALLCHAR_WIDTH; in SpinControl_Init() 947 cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH; in ScrollList_Key() 1227 u -= (l->width * SMALLCHAR_WIDTH) / 2 + 1; in ScrollList_Draw() [all …]
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H A D | ui_mfield.c | 86 charw = SMALLCHAR_WIDTH; in MField_Draw() 305 w = SMALLCHAR_WIDTH; in MenuField_Init() 347 w = SMALLCHAR_WIDTH; in MenuField_Draw()
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H A D | ui_saveconfig.c | 116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw() 157 saveConfig.savename.generic.right = 233 + 20*SMALLCHAR_WIDTH; in UI_SaveConfigMenu_Init()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_qmenu.c | 444 rb->generic.left = rb->generic.x - (len+1)*SMALLCHAR_WIDTH; in RadioButton_Init() 445 rb->generic.right = rb->generic.x + 6*SMALLCHAR_WIDTH; in RadioButton_Init() 555 s->generic.left = s->generic.x - (len+1)*SMALLCHAR_WIDTH; in Slider_Init() 684 …UI_DrawHandlePic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2,… in Slider_Draw() 753 …UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, … in Slider_Draw() 768 len = strlen(s->generic.name) * SMALLCHAR_WIDTH; in SpinControl_Init() 772 s->generic.left = s->generic.x - SMALLCHAR_WIDTH - len; in SpinControl_Init() 785 s->generic.right = s->generic.x + (len+1)*SMALLCHAR_WIDTH; in SpinControl_Init() 947 cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH; in ScrollList_Key() 1227 u -= (l->width * SMALLCHAR_WIDTH) / 2 + 1; in ScrollList_Draw() [all …]
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H A D | ui_mfield.c | 86 charw = SMALLCHAR_WIDTH; in MField_Draw() 305 w = SMALLCHAR_WIDTH; in MenuField_Init() 347 w = SMALLCHAR_WIDTH; in MenuField_Draw()
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H A D | ui_saveconfig.c | 116 …UI_FillRect( f->generic.x, f->generic.y, f->field.widthInChars*SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, … in UI_SaveConfigMenu_SavenameDraw() 157 saveConfig.savename.generic.right = 233 + 20*SMALLCHAR_WIDTH; in UI_SaveConfigMenu_Init()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_console.cpp | 205 width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 437 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, CONSOLE_PROMPT_CHAR ); in Con_DrawInput() 439 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 440 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 499 …re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v),… in Con_DrawNotify() 513 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff ); in Con_DrawNotify() 573 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 579 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 589 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 648 …re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y… in Con_DrawSolidConsole() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_console.cpp | 281 width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 560 SCR_DrawSmallChar( (int)(con.xadjust + 1 * SMALLCHAR_WIDTH), y, CONSOLE_PROMPT_CHAR ); in Con_DrawInput() 562 Field_Draw( &g_consoleField, (int)(con.xadjust + 2 * SMALLCHAR_WIDTH), y, in Con_DrawInput() 563 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 636 …re->Font_DrawString(cl_conXOffset->integer + con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthe… in Con_DrawNotify() 654 …SCR_DrawSmallChar( (int)(cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH), v, text[x]… in Con_DrawNotify() 742 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 749 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 759 SCR_DrawSmallChar( (int) (con.xadjust + (x+1)*SMALLCHAR_WIDTH), y, '^' ); in Con_DrawSolidConsole() 816 …re->Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(… in Con_DrawSolidConsole() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_console.c | 247 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 465 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 467 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 468 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue ); in Con_DrawInput() 523 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 532 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 542 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 576 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_console.c | 252 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 500 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 502 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 503 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 551 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff… in Con_DrawNotify() 636 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 643 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 653 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 687 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_console.c | 252 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 500 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 502 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 503 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 551 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff… in Con_DrawNotify() 636 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 643 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 653 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 687 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_console.c | 252 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 488 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 490 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 491 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 539 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff… in Con_DrawNotify() 625 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 633 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 643 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 677 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_console.c | 252 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 488 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 490 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 491 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 539 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff… in Con_DrawNotify() 627 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 635 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 645 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 679 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Console.cpp | 184 …renderSystem->DrawSmallStringExt( 635 - i * SMALLCHAR_WIDTH, y + 2, string, colorWhite, true, loca… in SCR_DrawTextRightAlign() 1021 …renderSystem->DrawStretchPic( 2 * SMALLCHAR_WIDTH + consoleField.GetAutoCompleteLength() * SMALLCH… in DrawInput() 1022 y + 2, autoCompleteLength * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT - 2, 0, 0, 0, 0, whiteShader ); in DrawInput() 1029 renderSystem->DrawSmallChar( 1 * SMALLCHAR_WIDTH, y, ']', localConsole.charSetShader ); in DrawInput() 1031 …consoleField.Draw(2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, true, charSetShader … in DrawInput() 1079 …renderSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, v, text_p[x] & 0xff, localConsole.charSetShade… in DrawNotify() 1133 renderSystem->DrawSmallChar( SCREEN_WIDTH - ( i - x ) * SMALLCHAR_WIDTH, in DrawSolidConsole() 1141 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in DrawSolidConsole() 1150 …renderSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, idMath::FtoiFast( y ), '^', localConsole.charS… in DrawSolidConsole() 1185 …renderSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, idMath::FtoiFast( y ), text_p[x] & 0xff, local… in DrawSolidConsole()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_console.c | 268 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 514 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 516 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 517 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 565 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff… in Con_DrawNotify() 663 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 670 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 680 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 714 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_console.c | 268 width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; in Con_CheckResize() 514 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 516 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 517 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 565 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff… in Con_DrawNotify() 663 SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, in Con_DrawSolidConsole() 670 rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw in Con_DrawSolidConsole() 680 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 714 SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_console.c | 314 width = ( SCREEN_WIDTH / SMALLCHAR_WIDTH ) - 2; in Con_CheckResize() 559 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 561 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 562 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 612 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, v, text[x] … in Con_DrawNotify() 702 …SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, lines - SMALLCHAR_HEIG… in Con_DrawSolidConsole() 717 SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 752 SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_console.c | 322 width = ( SCREEN_WIDTH / SMALLCHAR_WIDTH ) - 2; in Con_CheckResize() 590 SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); in Con_DrawInput() 592 Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, in Con_DrawInput() 593 SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue ); in Con_DrawInput() 648 …SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, v, text[x] … in Con_DrawNotify() 742 …SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH, lines - SMALLCHAR_HEIG… in Con_DrawSolidConsole() 757 SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, '^' ); in Con_DrawSolidConsole() 792 SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, text[x] & 0xff ); in Con_DrawSolidConsole()
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/dports/games/q2pro/q2pro/ui/ |
H A D | qmenu.c | 195 Q_DrawStrlen( k->binding ) * SMALLCHAR_WIDTH; in Keybind_Init() 266 f->field.visibleChars * SMALLCHAR_WIDTH; in Field_Init() 367 maxLength * SMALLCHAR_WIDTH; in SpinControl_Init() 943 xx += SMALLCHAR_WIDTH * 2 + l->imageWidth; in ImageList_HitTest() 1117 xx += SMALLCHAR_WIDTH * 2 + l->imageWidth; in ImageList_Draw() 1135 rc->width = l->numcolumns * ( l->imageWidth + SMALLCHAR_WIDTH * 2 ); in ImageList_GetSize() 1215 …UI_DrawChar( RCOLUMN_OFFSET + s->generic.x + i * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH, s->generic.y, … in Slider_Draw() 1217 …UI_DrawChar( RCOLUMN_OFFSET + s->generic.x + i * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH, s->generic.y, … in Slider_Draw() 1227 …UI_DrawChar( SMALLCHAR_WIDTH + RCOLUMN_OFFSET + s->generic.x + ( SLIDER_RANGE - 1 ) * SMALLCHAR_WI… in Slider_Draw() 1237 int len = strlen( s->generic.name ) * SMALLCHAR_WIDTH; in Slider_GetSize() [all …]
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