Searched refs:SM_STRIKE (Results 1 – 3 of 3) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | Script.h | 378 SM_STRIKE = 50, enumerator
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | Core.cpp | 2190 SendIOScriptEvent(io,SM_STRIKE,"bare"); in ManageCombatModeAnimations() 2329 SendIOScriptEvent(io,SM_STRIKE,"dagger"); in ManageCombatModeAnimations() 2398 SendIOScriptEvent(io,SM_STRIKE,"1h"); in ManageCombatModeAnimations() 2470 SendIOScriptEvent(io,SM_STRIKE,"2h"); in ManageCombatModeAnimations() 2558 SendIOScriptEvent(io,SM_STRIKE,"bow"); in ManageCombatModeAnimations()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 2412 SendIOScriptEvent(io, SM_STRIKE, "bare"); in ARX_NPC_Manage_Anims() 2565 SendIOScriptEvent(io, SM_STRIKE, "1h"); in ARX_NPC_Manage_Anims() 2568 SendIOScriptEvent(io, SM_STRIKE, "2h"); in ARX_NPC_Manage_Anims() 2571 SendIOScriptEvent(io, SM_STRIKE, "dagger"); in ARX_NPC_Manage_Anims()
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