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Searched refs:SM_STRIKE (Results 1 – 3 of 3) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h378 SM_STRIKE = 50, enumerator
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2190 SendIOScriptEvent(io,SM_STRIKE,"bare"); in ManageCombatModeAnimations()
2329 SendIOScriptEvent(io,SM_STRIKE,"dagger"); in ManageCombatModeAnimations()
2398 SendIOScriptEvent(io,SM_STRIKE,"1h"); in ManageCombatModeAnimations()
2470 SendIOScriptEvent(io,SM_STRIKE,"2h"); in ManageCombatModeAnimations()
2558 SendIOScriptEvent(io,SM_STRIKE,"bow"); in ManageCombatModeAnimations()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp2412 SendIOScriptEvent(io, SM_STRIKE, "bare"); in ARX_NPC_Manage_Anims()
2565 SendIOScriptEvent(io, SM_STRIKE, "1h"); in ARX_NPC_Manage_Anims()
2568 SendIOScriptEvent(io, SM_STRIKE, "2h"); in ARX_NPC_Manage_Anims()
2571 SendIOScriptEvent(io, SM_STRIKE, "dagger"); in ARX_NPC_Manage_Anims()