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Searched refs:SM_fluid (Results 1 – 9 of 9) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_sight.c469 if( s1p->model > SM_fluid ) in P_CheckSight()
493 if( s2p->model > SM_fluid ) in P_CheckSight()
605 if( s1p->model > SM_fluid ) in P_CheckSight2()
629 if( s2p->model > SM_fluid ) in P_CheckSight2()
H A Dp_spec.c2778 && (sector->model < SM_fluid) // not water in P_PlayerOnSpecial3DFloor()
2831 if (sector->model > SM_fluid) // check for water in P_PlayerInSpecialSector()
2843 && (sector->model < SM_fluid) // not in water in P_PlayerInSpecialSector()
3625 waterheight = ((sec->model > SM_fluid) in T_Scroll()
4055 else if( sec->model >= SM_fluid ) in P_Update_Special_Sector()
4267 if (sec->model > SM_fluid) // special water sector in T_Pusher()
4372 if (sec->model > SM_fluid) // Legacy and Boom water in T_Pusher()
H A Dr_defs.h331 SM_fluid, // start of fluid sectors enumerator
H A Dr_bsp.c877 || (frontsector->model > SM_fluid in R_Subsector()
894 || (frontsector->model > SM_fluid in R_Subsector()
H A Dr_segs.c2600 || (frontsector->model > SM_fluid) in R_StoreWallRange()
2624 || (frontsector->model > SM_fluid && in R_StoreWallRange()
2927 if (frontsector->model > SM_fluid) in R_StoreWallRange()
H A Dr_main.c1279 viewer_has_model = viewer_sector->model > SM_fluid; in R_SetupFrame()
H A Dr_things.c1565 thing_has_model = thingsector->model > SM_fluid; // water in R_ProjectSprite()
1757 if(sec->model < SM_fluid) lightlevel = sec->lightlevel; in R_AddSprites()
H A Dp_map.c300 && (secp->model > SM_fluid) // check for water in P_GetFriction()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c3449 if(sec->model < SM_fluid) lightlevel = sec->lightlevel; in HWR_AddSprites()
3629 thing_has_model = thingsector->model > SM_fluid; // water in HWR_ProjectSprite()