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Searched refs:SND_DOOM_BRICK_BREAK (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dsound.cpp122 loadSample("doom-brick-break.ogg", SND_DOOM_BRICK_BREAK); in loadsounds()
H A Dmain.cpp128 #define SND_DOOM_BRICK_BREAK 16 macro
1309 soundMan.add(SND_DOOM_BRICK_BREAK, posx); in hit()