Searched refs:SND_GLASS_BRICK_HIT (Results 1 – 2 of 2) sorted by relevance
118 loadSample("glass-brick-hit.ogg", SND_GLASS_BRICK_HIT); in loadsounds()
117 #define SND_GLASS_BRICK_HIT 5 macro1300 soundMan.add(SND_GLASS_BRICK_HIT, posx); in hit()