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Searched refs:SND_GLASS_BRICK_HIT (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dsound.cpp118 loadSample("glass-brick-hit.ogg", SND_GLASS_BRICK_HIT); in loadsounds()
H A Dmain.cpp117 #define SND_GLASS_BRICK_HIT 5 macro
1300 soundMan.add(SND_GLASS_BRICK_HIT, posx); in hit()