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Searched refs:SND_HAUNT (Results 1 – 6 of 6) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dsnd.h58 SND_HAUNT, enumerator
H A Dsdl_sound.c96 SND_HAUNT, "xb_haunt.raw", NULL, 0, XBFalse, XBFalse}, /* haunting bomb */
H A Dw32_sndsrv.c113 {SND_HAUNT, "xb_haunt", NULL, 0, XBFalse, XBFalse}, /* haunting bomb */
H A Dgame.c61 SND_HAUNT,
H A Dxbsndsrv.c194 SND_HAUNT, "xb_haunt.raw", NULL, 0, FALSE, FALSE}, /* haunting bomb */
H A Dbomb.c1083 SND_Play (SND_HAUNT, SOUND_MIDDLE_POSITION); in HauntBomb()