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Searched refs:SND_LOCKEDDOOR (Results 1 – 3 of 3) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A Dresources.cpp126 loadSound(SND_LOCKEDDOOR, "sound/doorLocked"); in loadResources()
H A Ddefs.h92 SND_LOCKEDDOOR, enumerator
H A Dtrains.cpp84 audio.playSound(SND_LOCKEDDOOR, CH_TOUCH, train->x); in trainBlockEntity()