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Searched refs:SND_NOCULL (Results 1 – 12 of 12) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dsound.h12 SND_NOCULL = 1<<2, // disable culling enumerator
20 SND_IMPORT = SND_NODELAY|SND_NOCULL|SND_NOQUIET,
H A Dsound.cpp421 …if((s.flags&SND_NOCULL) || (s.flags&SND_BUFFER) || !soundcull || s.curvol > 0 || s.pos.dist(camera… in updatesound()
501 bool nocull = s.flags&SND_NOCULL || s.pos.dist(camera1->o) <= 0; in updatesounds()
507 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in updatesounds()
565 bool nocull = flags&SND_NOCULL || o.dist(camera1->o) <= 0; in playsound()
578 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in playsound()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dsound.h12 SND_NOCULL = 1<<2, // disable culling enumerator
20 SND_IMPORT = SND_NODELAY|SND_NOCULL|SND_NOQUIET,
H A Dsound.cpp431 …if((s.flags&SND_NOCULL) || (s.flags&SND_BUFFER) || !soundcull || s.curvol > 0 || s.pos.dist(camera… in updatesound()
481 bool nocull = s.flags&SND_NOCULL || s.pos.dist(camera1->o) <= 0; in updatesounds()
487 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in updatesounds()
570 bool nocull = flags&SND_NOCULL || o.dist(camera1->o) <= 0; in playsound()
583 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in playsound()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dsound.h12 SND_NOCULL = 1<<2, // disable culling enumerator
16 SND_FORCED = SND_NOATTEN|SND_NODELAY|SND_NOCULL,
H A Dsound.cpp263 if((s.flags&SND_NOCULL) || s.curvol > 0) in updatesound()
334 if((flags&SND_NOCULL) || cvol > 0) in playsound()
340 …loopv(sounds) if(sounds[i].chan >= 0 && !(sounds[i].flags&SND_NOCULL) && !(sounds[i].flags&SND_MAP… in playsound()
341 …if(((flags&SND_NOCULL) || sounds[i].vol < cvol) && (!sounds.inrange(lowest) || sounds[i].vol < sou… in playsound()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dentities.cpp134 if(attr[4]&SND_NOCULL) addentinfo("nocull"); in entinfo()
1071 if(ents[i]->attrs[4]&SND_NOCULL) flags |= SND_NOCULL; in execlink()
2164 if(e.attrs[4]&SND_NOCULL) flags |= SND_NOCULL; in update()
H A Dgame.cpp1686 …playsound(S_UNDERWATER, camera1->o, camera1, SND_LOOP|SND_NOATTEN|SND_NODELAY|SND_NOCULL, -1, -1, … in recomputecamera()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dentities.cpp341 if(attr[4]&SND_NOCULL) addentinfo("no-cull"); in entinfo()
H A Dgame.cpp1098 …loor || rnd(4)) ? S_SWIMSTEP : S_FOOTSTEP, pos, NULL, d != focus ? 0 : SND_NOCULL, vol, footstepso… in footstep()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dentities.cpp313 if(attr[4]&SND_NOCULL) addentinfo("no-cull"); in entinfo()
H A Dgame.cpp1026 …loor || rnd(4)) ? S_SWIMSTEP : S_FOOTSTEP, pos, NULL, d != focus ? 0 : SND_NOCULL, vol, footstepso… in footstep()