Searched refs:SND_NOCULL (Results 1 – 12 of 12) sorted by relevance
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | sound.h | 12 SND_NOCULL = 1<<2, // disable culling enumerator 20 SND_IMPORT = SND_NODELAY|SND_NOCULL|SND_NOQUIET,
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H A D | sound.cpp | 421 …if((s.flags&SND_NOCULL) || (s.flags&SND_BUFFER) || !soundcull || s.curvol > 0 || s.pos.dist(camera… in updatesound() 501 bool nocull = s.flags&SND_NOCULL || s.pos.dist(camera1->o) <= 0; in updatesounds() 507 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in updatesounds() 565 bool nocull = flags&SND_NOCULL || o.dist(camera1->o) <= 0; in playsound() 578 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in playsound()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | sound.h | 12 SND_NOCULL = 1<<2, // disable culling enumerator 20 SND_IMPORT = SND_NODELAY|SND_NOCULL|SND_NOQUIET,
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H A D | sound.cpp | 431 …if((s.flags&SND_NOCULL) || (s.flags&SND_BUFFER) || !soundcull || s.curvol > 0 || s.pos.dist(camera… in updatesound() 481 bool nocull = s.flags&SND_NOCULL || s.pos.dist(camera1->o) <= 0; in updatesounds() 487 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in updatesounds() 570 bool nocull = flags&SND_NOCULL || o.dist(camera1->o) <= 0; in playsound() 583 …ds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].po… in playsound()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | sound.h | 12 SND_NOCULL = 1<<2, // disable culling enumerator 16 SND_FORCED = SND_NOATTEN|SND_NODELAY|SND_NOCULL,
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H A D | sound.cpp | 263 if((s.flags&SND_NOCULL) || s.curvol > 0) in updatesound() 334 if((flags&SND_NOCULL) || cvol > 0) in playsound() 340 …loopv(sounds) if(sounds[i].chan >= 0 && !(sounds[i].flags&SND_NOCULL) && !(sounds[i].flags&SND_MAP… in playsound() 341 …if(((flags&SND_NOCULL) || sounds[i].vol < cvol) && (!sounds.inrange(lowest) || sounds[i].vol < sou… in playsound()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | entities.cpp | 134 if(attr[4]&SND_NOCULL) addentinfo("nocull"); in entinfo() 1071 if(ents[i]->attrs[4]&SND_NOCULL) flags |= SND_NOCULL; in execlink() 2164 if(e.attrs[4]&SND_NOCULL) flags |= SND_NOCULL; in update()
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H A D | game.cpp | 1686 …playsound(S_UNDERWATER, camera1->o, camera1, SND_LOOP|SND_NOATTEN|SND_NODELAY|SND_NOCULL, -1, -1, … in recomputecamera()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | entities.cpp | 341 if(attr[4]&SND_NOCULL) addentinfo("no-cull"); in entinfo()
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H A D | game.cpp | 1098 …loor || rnd(4)) ? S_SWIMSTEP : S_FOOTSTEP, pos, NULL, d != focus ? 0 : SND_NOCULL, vol, footstepso… in footstep()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | entities.cpp | 313 if(attr[4]&SND_NOCULL) addentinfo("no-cull"); in entinfo()
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H A D | game.cpp | 1026 …loor || rnd(4)) ? S_SWIMSTEP : S_FOOTSTEP, pos, NULL, d != focus ? 0 : SND_NOCULL, vol, footstepso… in footstep()
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