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Searched refs:SND_NONE (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/include/
H A Daudio.h31 SND_MONO, SND_STEREO, SND_NONE enumerator
/dports/games/tuxpaint/tuxpaint-0.9.26/src/
H A Dsounds.h36 #define SND_NONE -1 macro
H A Dplaysound.c56 if (!mute && use_sound && s != SND_NONE) in playsound()
H A Dtuxpaint.c12510 return (do_prompt_image_snd(text, btn_yes, btn_no, img1, img2, img3, SND_NONE, ox, oy)); in do_prompt_image()
12532 …return (do_prompt_image_flash_snd(text, btn_yes, btn_no, img1, img2, img3, animate, SND_NONE, ox, … in do_prompt_image_flash()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Daudio.h52 SND_MONO, SND_STEREO, SND_4CH_CLONEDSTEREO, SND_4CH, SND_6CH_CLONEDSTEREO, SND_6CH, SND_NONE }; enumerator
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Daudio.h86 SND_NONE enumerator
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dsound.h9 SND_NONE = 0, enumerator
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dsound.h9 SND_NONE = 0, enumerator
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dsound.h9 SND_NONE = 0, enumerator
/dports/emulators/uae/uae-0.8.29/src/
H A Dcfgfile.c591 if (p->sound_stereo == SND_NONE) { /* "mixed stereo" compatibility hack */ in cfgfile_parse_host()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dcfgfile.c2230 if (p->sound_stereo == SND_NONE) { /* "mixed stereo" compatibility hack */ in cfgfile_parse_host()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcfgfile.cpp3167 if (p->sound_stereo == SND_NONE) { /* "mixed stereo" compatibility hack */ in cfgfile_parse_host()