Searched refs:SND_NORM_BRICK_BREAK (Results 1 – 2 of 2) sorted by relevance
109 loadSample("norm-brick-breaka.ogg", SND_NORM_BRICK_BREAK); //breaka in loadsounds()195 if(plIt->s == SND_NORM_BRICK_BREAK) in play()
115 #define SND_NORM_BRICK_BREAK 3 macro1311 soundMan.add(SND_NORM_BRICK_BREAK, posx); in hit()