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Searched refs:SND_NORM_BRICK_BREAK (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dsound.cpp109 loadSample("norm-brick-breaka.ogg", SND_NORM_BRICK_BREAK); //breaka in loadsounds()
195 if(plIt->s == SND_NORM_BRICK_BREAK) in play()
H A Dmain.cpp115 #define SND_NORM_BRICK_BREAK 3 macro
1311 soundMan.add(SND_NORM_BRICK_BREAK, posx); in hit()