Searched refs:SND_PISTOLS_SHOT (Results 1 – 3 of 3) sorted by relevance
1110 game->playSound(TR::SND_PISTOLS_SHOT); in optionChanged()
1012 case TR::Entity::PISTOLS : return TR::SND_PISTOLS_SHOT; in wpnGetSound()
1449 SND_PISTOLS_SHOT = 8, enumerator