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Searched refs:SND_PISTOLS_SHOT (Results 1 – 3 of 3) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dinventory.h1110 game->playSound(TR::SND_PISTOLS_SHOT); in optionChanged()
H A Dlara.h1012 case TR::Entity::PISTOLS : return TR::SND_PISTOLS_SHOT; in wpnGetSound()
H A Dformat.h1449 SND_PISTOLS_SHOT = 8, enumerator