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Searched refs:SND_WATEROUT (Results 1 – 3 of 3) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A Dresources.cpp103 loadSound(SND_WATEROUT, "sound/waterOut"); in loadResources()
H A Ddefs.h70 SND_WATEROUT, enumerator
H A Dmap.cpp516 audio.playSound(SND_WATEROUT, CH_TOUCH, ent->x); in evaluateMapAttribute()