Searched refs:SORC_ACCELERATE (Results 1 – 7 of 7) sorted by relevance
41 #define SORC_ACCELERATE 1 macro308 case SORC_ACCELERATE: // Balls accelerating in DEFINE_ACTION_FUNCTION()392 self->args[3] = SORC_ACCELERATE; // speed mode in DEFINE_ACTION_FUNCTION()685 self->args[3] = SORC_ACCELERATE; in DEFINE_ACTION_FUNCTION()
210 case SORC_ACCELERATE: // Balls accelerating
40 SORC_ACCELERATE,2817 Args[3] = SORC_ACCELERATE; // speed mode2831 Args[3] = SORC_ACCELERATE;
3833 #define SORC_ACCELERATE 1 macro3931 case SORC_ACCELERATE: // Balls accelerating in A_SorcBallOrbit()4031 actor->args[3] = SORC_ACCELERATE; // speed mode in A_SpeedBalls()4244 actor->args[3] = SORC_ACCELERATE; in A_SorcBossAttack()
54 #define SORC_ACCELERATE 1 macro3308 case SORC_ACCELERATE: // Balls accelerating. in A_SorcBallOrbit()3420 actor->args[3] = SORC_ACCELERATE; // Speed mode. in A_SpeedBalls()3633 actor->args[3] = SORC_ACCELERATE; in A_SorcBossAttack()
3928 #define SORC_ACCELERATE 1 macro4028 case SORC_ACCELERATE: // Balls accelerating in A_SorcBallOrbit()4129 actor->args[3] = SORC_ACCELERATE; // speed mode in A_SpeedBalls()4351 actor->args[3] = SORC_ACCELERATE; in A_SorcBossAttack()