Searched refs:SORC_DEFENSE_HEIGHT (Results 1 – 7 of 7) sorted by relevance
35 #define SORC_DEFENSE_HEIGHT 45 macro545 mo = Spawn("SorcFX2", PosPlusZ(-parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT), ALLOW_REPLACE); in CastSorcererSpell()821 parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT); in DEFINE_ACTION_FUNCTION()833 parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT); in DEFINE_ACTION_FUNCTION()
45 z = Target.Origin.z - Target.FloorClip + SORC_DEFENSE_HEIGHT;
33 const float SORC_DEFENSE_HEIGHT = 45.0;361 z = Target.Origin.z - Target.FloorClip + SORC_DEFENSE_HEIGHT;372 z = Target.Origin.z - Target.FloorClip + SORC_DEFENSE_HEIGHT;
3827 #define SORC_DEFENSE_HEIGHT 45 macro4144 SORC_DEFENSE_HEIGHT*FRACUNIT; in A_CastSorcererSpell()4355 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT; in A_SorcFX2Orbit()4366 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT; in A_SorcFX2Orbit()
3922 #define SORC_DEFENSE_HEIGHT 45 macro4243 SORC_DEFENSE_HEIGHT * FRACUNIT; in A_CastSorcererSpell()4462 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT; in A_SorcFX2Orbit()4473 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT; in A_SorcFX2Orbit()
48 #define SORC_DEFENSE_HEIGHT 45 macro3532 z = parent->origin[VZ] - parent->floorClip + SORC_DEFENSE_HEIGHT; in A_CastSorcererSpell()3762 pos[VZ] += SORC_DEFENSE_HEIGHT + in A_SorcFX2Orbit()