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Searched refs:SORC_DEFENSE_HEIGHT (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_heresiarch.cpp35 #define SORC_DEFENSE_HEIGHT 45 macro
545 mo = Spawn("SorcFX2", PosPlusZ(-parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT), ALLOW_REPLACE); in CastSorcererSpell()
821 parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT); in DEFINE_ACTION_FUNCTION()
833 parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT); in DEFINE_ACTION_FUNCTION()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DSorcBall2.vc45 z = Target.Origin.z - Target.FloorClip + SORC_DEFENSE_HEIGHT;
H A DActor.Hexen.vc33 const float SORC_DEFENSE_HEIGHT = 45.0;
361 z = Target.Origin.z - Target.FloorClip + SORC_DEFENSE_HEIGHT;
372 z = Target.Origin.z - Target.FloorClip + SORC_DEFENSE_HEIGHT;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c3827 #define SORC_DEFENSE_HEIGHT 45 macro
4144 SORC_DEFENSE_HEIGHT*FRACUNIT; in A_CastSorcererSpell()
4355 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT; in A_SorcFX2Orbit()
4366 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT; in A_SorcFX2Orbit()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c3922 #define SORC_DEFENSE_HEIGHT 45 macro
4243 SORC_DEFENSE_HEIGHT * FRACUNIT; in A_CastSorcererSpell()
4462 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT; in A_SorcFX2Orbit()
4473 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT; in A_SorcFX2Orbit()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c3922 #define SORC_DEFENSE_HEIGHT 45 macro
4243 SORC_DEFENSE_HEIGHT * FRACUNIT; in A_CastSorcererSpell()
4462 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT; in A_SorcFX2Orbit()
4473 z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT; in A_SorcFX2Orbit()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c48 #define SORC_DEFENSE_HEIGHT 45 macro
3532 z = parent->origin[VZ] - parent->floorClip + SORC_DEFENSE_HEIGHT; in A_CastSorcererSpell()
3762 pos[VZ] += SORC_DEFENSE_HEIGHT + in A_SorcFX2Orbit()