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Searched refs:SOUND16_BASE_VAL (Results 1 – 25 of 25) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/
H A Daudio.c88 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL)
216 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left()
217 rnew = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
221 lold = left_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
223 tmp += SOUND16_BASE_VAL; in put_sound_word_left()
226 rold = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
/dports/emulators/uae/uae-0.8.29/src/od-generic/
H A Dsound.h15 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/
H A Dsound.h24 #define SOUND16_BASE_VAL 0 macro
H A Dsound.c32 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL)
/dports/emulators/uae/uae-0.8.29/src/sd-mme/
H A Dsound.h18 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/sd-solaris/
H A Dsound.h31 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/od-acorn/
H A Dsound.h29 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/
H A Dsound.h30 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/sd-alsa/
H A Dsound.h32 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/od-beos/
H A Dsound.h27 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/sd-uss/
H A Dsound.h29 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/sd-sdl/
H A Dsound.h29 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/
H A Dsound.h39 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/
H A Dsound.h33 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/sd-file/
H A Dsound.h33 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/od-macos/
H A Dsound.h48 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c328 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL)
453 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left()
454 rnew = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
458 lold = left_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
460 tmp += SOUND16_BASE_VAL; in put_sound_word_left()
462 rold = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
487 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left2()
488 rnew = right2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2()
492 lold = left2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2()
494 tmp += SOUND16_BASE_VAL; in put_sound_word_left2()
[all …]
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/
H A Dsound.h62 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Daudio.cpp319 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL)
445 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left()
446 rnew = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
450 lold = left_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
452 tmp += SOUND16_BASE_VAL; in put_sound_word_left()
454 rold = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
479 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left2()
480 rnew = right2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2()
484 lold = left2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2()
486 tmp += SOUND16_BASE_VAL; in put_sound_word_left2()
[all …]
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/
H A Dsound.h76 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.h107 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.h101 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/
H A Dsound.h110 #define SOUND16_BASE_VAL 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.h142 #define SOUND16_BASE_VAL 0 macro
/dports/emulators/uae/uae-0.8.29/src/od-amiga/
H A Dsound.h171 #define SOUND16_BASE_VAL 0 macro