/dports/emulators/uae/uae-0.8.29/src/ |
H A D | audio.c | 88 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL) 216 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left() 217 rnew = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 221 lold = left_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 223 tmp += SOUND16_BASE_VAL; in put_sound_word_left() 226 rold = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left()
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/dports/emulators/uae/uae-0.8.29/src/od-generic/ |
H A D | sound.h | 15 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/ |
H A D | sound.h | 24 #define SOUND16_BASE_VAL 0 macro
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H A D | sound.c | 32 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL)
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/dports/emulators/uae/uae-0.8.29/src/sd-mme/ |
H A D | sound.h | 18 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/sd-solaris/ |
H A D | sound.h | 31 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/od-acorn/ |
H A D | sound.h | 29 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/ |
H A D | sound.h | 30 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/sd-alsa/ |
H A D | sound.h | 32 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | sound.h | 27 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/sd-uss/ |
H A D | sound.h | 29 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/sd-sdl/ |
H A D | sound.h | 29 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/ |
H A D | sound.h | 39 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/ |
H A D | sound.h | 33 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/sd-file/ |
H A D | sound.h | 33 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | sound.h | 48 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | audio.c | 328 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL) 453 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left() 454 rnew = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 458 lold = left_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 460 tmp += SOUND16_BASE_VAL; in put_sound_word_left() 462 rold = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 487 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left2() 488 rnew = right2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2() 492 lold = left2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2() 494 tmp += SOUND16_BASE_VAL; in put_sound_word_left2() [all …]
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/ |
H A D | sound.h | 62 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | audio.cpp | 319 #define SBASEVAL16(logn) ((logn) == 1 ? SOUND16_BASE_VAL >> 1 : SOUND16_BASE_VAL) 445 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left() 446 rnew = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 450 lold = left_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 452 tmp += SOUND16_BASE_VAL; in put_sound_word_left() 454 rold = right_word_saved[saved_ptr] - SOUND16_BASE_VAL; in put_sound_word_left() 479 lnew = w - SOUND16_BASE_VAL; in put_sound_word_left2() 480 rnew = right2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2() 484 lold = left2_word_saved[saved_ptr2] - SOUND16_BASE_VAL; in put_sound_word_left2() 486 tmp += SOUND16_BASE_VAL; in put_sound_word_left2() [all …]
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/ |
H A D | sound.h | 76 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/ |
H A D | sound.h | 107 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/ |
H A D | sound.h | 101 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/ |
H A D | sound.h | 110 #define SOUND16_BASE_VAL 0 macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/ |
H A D | sound.h | 142 #define SOUND16_BASE_VAL 0 macro
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/dports/emulators/uae/uae-0.8.29/src/od-amiga/ |
H A D | sound.h | 171 #define SOUND16_BASE_VAL 0 macro
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