Searched refs:SOUNDFX (Results 1 – 10 of 10) sorted by relevance
63 SOUNDFX = 7, enumerator
31 EVENT_COMPONENT_NAME[EC::SOUNDFX] = "soundfx"; in MapSaver()412 else if (e.type == EC::SOUNDFX) {
41 SOUNDFX = 7, enumerator
287 e->type = EventComponent::SOUNDFX; in loadEventComponentString()823 else if (ec->type == EventComponent::SOUNDFX) { in executeEventInternal()
96 #define SOUNDFX 71 macro
848 case SOUNDFX: in spawn()
1356 case SOUNDFX: in prelevel()
633 !-SOUNDFX;The sound effects built into ZZT
818 { "SOUNDFX", DVPTR(SOUNDFX), 0, SOUNDFX__STATICRR },2272 int32_t SOUNDFX = 0; variable
2936 extern int32_t SOUNDFX;