Searched refs:SOUND_ACTIVE (Results 1 – 1 of 1) sorted by relevance
79 #define SOUND_ACTIVE 1 macro203 sound_state = SOUND_ACTIVE | SOUND_RPLAY; in RPlayOpenSound()228 if (sound_fd < 0 || (!(sound_state & SOUND_ACTIVE))) in RPlayPlaySoundAdhoc()263 sound_state = SOUND_ACTIVE | SOUND_ESD; in ESDOpenSound()411 sound_state = SOUND_ACTIVE | SOUND_OSS; in OSSOpenSound()656 if (!(sound_state & SOUND_ACTIVE)) in PlaySound()