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Searched refs:SOUND_FORMAT (Results 1 – 8 of 8) sorted by relevance

/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dpandora.h20 #define SOUND_FORMAT AUDIO_S16 macro
H A Dgcw0.h26 #define SOUND_FORMAT AUDIO_S16 macro
H A Dgp2x.h13 #define SOUND_FORMAT AUDIO_S16 macro
H A Dwiz.h16 #define SOUND_FORMAT AUDIO_S16 macro
H A Dpc.h61 #define SOUND_FORMAT AUDIO_S16 macro
/dports/games/retroarch/RetroArch-1.9.7/audio/drivers/
H A Dctr_csnd_audio.c134 … csndPlaySound_custom(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16), in ctr_csnd_audio_init()
137 … csndPlaySound_custom(0x9, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16), in ctr_csnd_audio_init()
/dports/games/wizznic/Wizznic-1.1/src/
H A Dsound.c47 Uint16 audio_format = SOUND_FORMAT; in initSound()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DSoundMan.cc89 #define SOUND_FORMAT AUDIO_S16SYS macro
997 gTargetAudioSpec.format = SOUND_FORMAT; in SoundInitHardware()