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Searched refs:SOUND_JUMP (Results 1 – 4 of 4) sorted by relevance

/dports/games/freedink-engine/freedink-108.4/src/
H A Dfreedinkedit.c162 SOUND_JUMP, enumerator
1880 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
1887 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
1894 EditorSoundPlayEffect(SOUND_JUMP); in write_moves()
1900 EditorSoundPlayEffect(SOUND_JUMP); in write_moves()
1907 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
1914 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
1921 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
1928 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
1935 EditorSoundPlayEffect( SOUND_JUMP ); in write_moves()
[all …]
/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/
H A Dcap_file.h107 SOUND_JUMP, enumerator
H A Dcap_file.c357 pcap->sound_index[SOUND_JUMP] = fget_next_int( fileread ); // Jump sound in load_one_cap_file_vfs()
696 template_put_int( filetemp, filewrite, pcap->sound_index[SOUND_JUMP] ); in save_one_cap_file_vfs()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dchar.c3340 …pcap->sound_index[SOUND_JUMP] = CLIP( pcap->sound_index[SOUND_JUMP], INVALID_SOUND, MAX_WAVE ); in load_one_character_profile_vfs()
6453 ijump = pro_get_pcap( pchr->profile_ref )->sound_index[SOUND_JUMP]; in chr_do_latch_button()
6494 ijump = pcap->sound_index[SOUND_JUMP]; in chr_do_latch_button()