Searched refs:SOUND_MAXINSTANCES (Results 1 – 2 of 2) sorted by relevance
170 #define SOUND_MAXINSTANCES (20) macro
359 if(!(GameSounds[soundNumber].activeInstances<SOUND_MAXINSTANCES)) return; in Sound_Play()590 (GameSounds[soundNo].activeInstances<SOUND_MAXINSTANCES)); in Sound_Stop()