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Searched refs:SOUND_NONE (Results 1 – 25 of 37) sorted by relevance

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/dports/games/csmash/csmash-0.6.6/
H A DSound.cpp36 m_soundMode = SOUND_NONE; in Sound()
77 if ( m_soundMode == SOUND_NONE )
146 if ( m_soundMode == SOUND_NONE )
178 if ( m_soundMode == SOUND_NONE )
216 if ( m_soundMode == SOUND_NONE )
269 if ( m_soundMode == SOUND_NONE )
285 if ( m_soundMode == SOUND_NONE )
297 if ( m_soundMode == SOUND_NONE )
H A DRCFile.cpp102 if ( sndMode > SOUND_SDL || sndMode < SOUND_NONE ) in ReadRCFile()
103 sndMode = SOUND_NONE; in ReadRCFile()
H A Dmain.cpp275 if ( theRC->sndMode != SOUND_NONE ) { in InitGame()
291 theRC->sndMode = SOUND_NONE; in InitGame()
H A Dttinc.h136 #define SOUND_NONE 0 macro
H A DLauncherView.cpp282 if (theRC->sndMode == SOUND_NONE) in SoundFrame()
351 theRC->sndMode = SOUND_NONE; in ToggleSound()
/dports/emulators/atari800/atari800-3.1.0/src/wince/port/
H A Dsound.c42 enum {SOUND_NONE, SOUND_WAV}; enumerator
44 static int issound = SOUND_NONE;
94 issound = SOUND_NONE; in uninitsound_wav()
160 if (issound != SOUND_NONE) in Sound_Initialise()
223 issound = SOUND_NONE; in Sound_Exit()
/dports/emulators/atari800/atari800-3.1.0/src/win32/
H A Dsound.c47 enum {SOUND_NONE, SOUND_DX, SOUND_WAV}; enumerator
50 static int issound = SOUND_NONE;
82 if (issound != SOUND_NONE) in initsound_dx()
159 issound = SOUND_NONE; in uninitsound_dx()
299 issound = SOUND_NONE; in uninitsound_wav()
367 if (issound != SOUND_NONE) in Sound_Initialise()
484 issound = SOUND_NONE; in Sound_Exit()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/
H A Dcrash_sphere.h37 SoundType _sound = SOUND_NONE,
46 sound = SOUND_NONE; in sphere()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/
H A Dsound_type.cpp31 {"none", SOUND_NONE},
124 return SOUND_NONE; in ParseSoundType()
H A Dsound_type.h36 SOUND_NONE = -1, /*!< Silence. */ enumerator
/dports/emulators/mess/mame-mame0226/src/osd/modules/sound/
H A Dnone.cpp33 MODULE_DEFINITION(SOUND_NONE, sound_none)
/dports/emulators/mame/mame-mame0226/src/osd/modules/sound/
H A Dnone.cpp33 MODULE_DEFINITION(SOUND_NONE, sound_none)
/dports/x11-wm/e16/e16-1.0.24/src/
H A Dabout.c63 SOUND_NONE,
H A Dsounds.h29 SOUND_NONE = 0, enumerator
H A Danimation.c185 an->start_sound = an->end_sound = SOUND_NONE; in AnimatorAdd()
292 an->start_sound = SOUND_NONE; in _AnimatorsRun()
/dports/games/zangband/zangband/src/
H A Dtables.c6639 SOUND_NONE, FALSE, FALSE, FALSE
6679 SOUND_NONE, FALSE, FALSE, FALSE
6719 SOUND_NONE, FALSE, FALSE, FALSE
6724 SOUND_NONE, FALSE, FALSE, FALSE
6739 SOUND_NONE, FALSE, FALSE, FALSE
H A Dl-ui.pkg33 #define SOUND_NONE 0
/dports/games/onscripter-1byte/onscripter-20200722/
H A DONScripter_sound.cpp65 if ( !audio_open_flag ) return SOUND_NONE; in playSound()
68 if (length == 0) return SOUND_NONE; in playSound()
81 return SOUND_NONE; in playSound()
/dports/games/onscripter/onscripter-20200722/
H A DONScripter_sound.cpp65 if ( !audio_open_flag ) return SOUND_NONE; in playSound()
68 if (length == 0) return SOUND_NONE; in playSound()
81 return SOUND_NONE; in playSound()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/
H A DPonscripterLabel_sound.cpp175 if ( !audio_open_flag ) return SOUND_NONE; in playSound()
176 if (filename.length() == 0) return SOUND_NONE; in playSound()
181 return SOUND_NONE; in playSound()
191 return SOUND_NONE; in playSound()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/
H A Ddisplaytext.cpp287 sound = SOUND_NONE; in DisplayText()
293 if ( sound != SOUND_NONE ) in DisplayText()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/oalsound/
H A Dchannel.cpp251 return SOUND_NONE; in GetSoundType()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/motion/
H A Dmotionhuman.cpp1556 sound[0] = SOUND_NONE; in EventFrame()
1557 sound[1] = SOUND_NONE; in EventFrame()
1597 if ( sound[0] != SOUND_NONE ) in EventFrame()
1601 if ( sound[1] != SOUND_NONE ) in EventFrame()
H A Dmotiontoto.cpp831 sound = SOUND_NONE; in SetAction()
837 if ( sound != SOUND_NONE ) in SetAction()
/dports/x11-wm/vtwm/vtwm-5.5.0/
H A Dsound.c78 #define SOUND_NONE 0 macro

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