Searched refs:SOUND_RADIUS (Results 1 – 5 of 5) sorted by relevance
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/useable/ |
H A D | WaterSpringSource.java | 55 private final int SOUND_RADIUS = 20; field in WaterSpringSource 166 … this.addEvent(new SoundEvent(successSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onFinished() 175 this.addEvent(new SoundEvent(failSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onFinished() 192 addEvent(new SoundEvent(startSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onStarted()
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H A D | CoalSource.java | 58 private final int SOUND_RADIUS = 20; field in CoalSource 146 addEvent(new SoundEvent(successSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onFinished() 186 addEvent(new SoundEvent(startSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onStarted()
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H A D | FishSource.java | 60 private final int SOUND_RADIUS = 20; field in FishSource 195 addEvent(new SoundEvent(startSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onStarted()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/ |
H A D | NPC.java | 48 protected static final int SOUND_RADIUS = 23; field in NPC 379 this.addEvent(new SoundEvent(Rand.rand(sounds), SOUND_RADIUS, 100, SoundLayer.CREATURE_NOISE)); in maybeMakeSound()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/creature/ |
H A D | Creature.java | 985 … movementSoundEvent = new SoundEvent(movementSound, SOUND_RADIUS, 100, SoundLayer.CREATURE_NOISE); in loopMovementSound()
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