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Searched refs:SOUND_RADIUS (Results 1 – 5 of 5) sorted by relevance

/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/useable/
H A DWaterSpringSource.java55 private final int SOUND_RADIUS = 20; field in WaterSpringSource
166 … this.addEvent(new SoundEvent(successSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onFinished()
175 this.addEvent(new SoundEvent(failSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onFinished()
192 addEvent(new SoundEvent(startSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onStarted()
H A DCoalSource.java58 private final int SOUND_RADIUS = 20; field in CoalSource
146 addEvent(new SoundEvent(successSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onFinished()
186 addEvent(new SoundEvent(startSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onStarted()
H A DFishSource.java60 private final int SOUND_RADIUS = 20; field in FishSource
195 addEvent(new SoundEvent(startSound, SOUND_RADIUS, 100, SoundLayer.AMBIENT_SOUND)); in onStarted()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/
H A DNPC.java48 protected static final int SOUND_RADIUS = 23; field in NPC
379 this.addEvent(new SoundEvent(Rand.rand(sounds), SOUND_RADIUS, 100, SoundLayer.CREATURE_NOISE)); in maybeMakeSound()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/creature/
H A DCreature.java985 … movementSoundEvent = new SoundEvent(movementSound, SOUND_RADIUS, 100, SoundLayer.CREATURE_NOISE); in loopMovementSound()