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Searched refs:SOUND_STEPw (Results 1 – 3 of 3) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/
H A Dsound_type.h64 SOUND_STEPw = 27, /*!< Step under the water. */ enumerator
H A Dsound_type.cpp59 {"stepw", SOUND_STEPw},
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/motion/
H A Dmotionhuman.cpp1564 sound[0] = SOUND_STEPw; in EventFrame()