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Searched refs:SOUND_SWIM (Results 1 – 4 of 4) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/
H A Dsound_type.h65 SOUND_SWIM = 28, /*!< Swimming #2. */ enumerator
H A Dsound_type.cpp60 {"swim", SOUND_SWIM},
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/scripts/audio/
H A Dcommon_sounds.lua22 SOUND_SWIM = 35
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/motion/
H A Dmotionhuman.cpp1616 m_sound->Play(SOUND_SWIM, m_object->GetPosition(), 0.5f); in EventFrame()