Searched refs:SOUND_SWIM (Results 1 – 4 of 4) sorted by relevance
65 SOUND_SWIM = 28, /*!< Swimming #2. */ enumerator
60 {"swim", SOUND_SWIM},
22 SOUND_SWIM = 35
1616 m_sound->Play(SOUND_SWIM, m_object->GetPosition(), 0.5f); in EventFrame()