Searched refs:SO_GL_ANISOTROPIC_FILTERING (Results 1 – 4 of 4) sorted by relevance
92 #define SO_GL_ANISOTROPIC_FILTERING "COIN_anisotropic_filtering" macro
1209 if (SoGLDriverDatabase::isSupported(glue, SO_GL_ANISOTROPIC_FILTERING)) { in createFramebufferObjects()1242 if (SoGLDriverDatabase::isSupported(glue, SO_GL_ANISOTROPIC_FILTERING)) { in createFramebufferObjects()
256 this->featuremap[SbName(SO_GL_ANISOTROPIC_FILTERING).getString()] = in initFunctions()
1857 SoGLDriverDatabase::isSupported(glw, SO_GL_ANISOTROPIC_FILTERING)) { in reallyCreateTexture()