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Searched refs:SO_GL_ANISOTROPIC_FILTERING (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/misc/
H A DSoGLDriverDatabase.h92 #define SO_GL_ANISOTROPIC_FILTERING "COIN_anisotropic_filtering" macro
/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/
H A DSoSceneTexture2.cpp1209 if (SoGLDriverDatabase::isSupported(glue, SO_GL_ANISOTROPIC_FILTERING)) { in createFramebufferObjects()
1242 if (SoGLDriverDatabase::isSupported(glue, SO_GL_ANISOTROPIC_FILTERING)) { in createFramebufferObjects()
/dports/graphics/Coin/coin-Coin-4.0.0/src/rendering/
H A DSoGLDriverDatabase.cpp256 this->featuremap[SbName(SO_GL_ANISOTROPIC_FILTERING).getString()] = in initFunctions()
H A DSoGLImage.cpp1857 SoGLDriverDatabase::isSupported(glw, SO_GL_ANISOTROPIC_FILTERING)) { in reallyCreateTexture()