/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/zx81hr/examples/ |
H A D | ex2e.c | 91 …= sp1_CreateSpr(SP1_DRAW_LOAD2LBIM, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main() 92 sp1_AddColSpr(s, SP1_DRAW_LOAD2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main() 93 sp1_AddColSpr(s, SP1_DRAW_LOAD2RBIM, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
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H A D | ex3b.c | 92 …s = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main() 93 sp1_AddColSpr(s, SP1_DRAW_MASK2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main() 94 sp1_AddColSpr(s, SP1_DRAW_MASK2RB, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/examples/ |
H A D | ex2e.c | 98 …= sp1_CreateSpr(SP1_DRAW_LOAD2LBIM, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main() 99 sp1_AddColSpr(s, SP1_DRAW_LOAD2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main() 100 sp1_AddColSpr(s, SP1_DRAW_LOAD2RBIM, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
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H A D | ex3b.c | 99 …s = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main() 100 sp1_AddColSpr(s, SP1_DRAW_MASK2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main() 101 sp1_AddColSpr(s, SP1_DRAW_MASK2RB, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ |
H A D | ex2e.c | 93 …= sp1_CreateSpr(SP1_DRAW_LOAD2LBIM, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); 94 sp1_AddColSpr(s, SP1_DRAW_LOAD2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); 95 sp1_AddColSpr(s, SP1_DRAW_LOAD2RBIM, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i);
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H A D | ex3b.c | 94 …s = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main() 95 sp1_AddColSpr(s, SP1_DRAW_MASK2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main() 96 sp1_AddColSpr(s, SP1_DRAW_MASK2RB, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/clang/arch/zx/ |
H A D | sp1.h | 143 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/proto/arch/zx/ |
H A D | sp1.h | 141 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/ |
H A D | ts2068hr-sp1.h | 120 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/zx81hr/ |
H A D | zx81hr-sp1.h | 120 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sccz80/arch/zx/ |
H A D | sp1.h | 143 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/include/sprites/ |
H A D | sp1.h | 134 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/ |
H A D | spectrum-sp1.h | 134 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sdcc/arch/zx/ |
H A D | sp1.h | 143 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
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