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Searched refs:SP1_TYPE_BGNDCLR (Results 1 – 14 of 14) sorted by relevance

/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/zx81hr/examples/
H A Dex2e.c91 …= sp1_CreateSpr(SP1_DRAW_LOAD2LBIM, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main()
92 sp1_AddColSpr(s, SP1_DRAW_LOAD2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main()
93 sp1_AddColSpr(s, SP1_DRAW_LOAD2RBIM, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
H A Dex3b.c92 …s = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main()
93 sp1_AddColSpr(s, SP1_DRAW_MASK2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main()
94 sp1_AddColSpr(s, SP1_DRAW_MASK2RB, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/examples/
H A Dex2e.c98 …= sp1_CreateSpr(SP1_DRAW_LOAD2LBIM, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main()
99 sp1_AddColSpr(s, SP1_DRAW_LOAD2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main()
100 sp1_AddColSpr(s, SP1_DRAW_LOAD2RBIM, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
H A Dex3b.c99 …s = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main()
100 sp1_AddColSpr(s, SP1_DRAW_MASK2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main()
101 sp1_AddColSpr(s, SP1_DRAW_MASK2RB, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/
H A Dex2e.c93 …= sp1_CreateSpr(SP1_DRAW_LOAD2LBIM, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i);
94 sp1_AddColSpr(s, SP1_DRAW_LOAD2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i);
95 sp1_AddColSpr(s, SP1_DRAW_LOAD2RBIM, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i);
H A Dex3b.c94 …s = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE | SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 3, 0, i); in main()
95 sp1_AddColSpr(s, SP1_DRAW_MASK2, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 48, i); in main()
96 sp1_AddColSpr(s, SP1_DRAW_MASK2RB, SP1_TYPE_OCCLUDE | SP1_TYPE_BGNDCLR, 0, i); in main()
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/clang/arch/zx/
H A Dsp1.h143 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/proto/arch/zx/
H A Dsp1.h141 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/
H A Dts2068hr-sp1.h120 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/zx81hr/
H A Dzx81hr-sp1.h120 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sccz80/arch/zx/
H A Dsp1.h143 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/include/sprites/
H A Dsp1.h134 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/
H A Dspectrum-sp1.h134 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sdcc/arch/zx/
H A Dsp1.h143 #define SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, copy background tile into pixel buf… macro