/dports/games/freeciv/freeciv-2.6.6/common/ |
H A D | fc_types.h | 95 #define SPECENUM_VALUE2 ACTIVITY_OLD_ROAD macro 203 #define SPECENUM_VALUE2 DIR8_NORTHEAST macro 228 #define SPECENUM_VALUE2 FTM_CHEAPEST macro 243 #define SPECENUM_VALUE2 AI_LEVEL_NOVICE macro 268 #define SPECENUM_VALUE2 SEA_BARBARIAN macro 308 #define SPECENUM_VALUE2 TF_ISO macro 379 #define SPECENUM_VALUE2 VUT_GOVERNMENT macro 480 #define SPECENUM_VALUE2 GUI_GTK3 macro 602 #define SPECENUM_VALUE2 ECAT_NUISANCE macro 616 #define SPECENUM_VALUE2 EC_ROAD macro [all …]
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H A D | base.h | 35 #define SPECENUM_VALUE2 BASE_GUI_OTHER macro 50 #define SPECENUM_VALUE2 BF_DIPLOMAT_DEFENSE macro
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H A D | terrain.h | 97 #define SPECENUM_VALUE2 TA_CAN_ROAD macro 112 #define SPECENUM_VALUE2 TER_STARTER macro 154 #define SPECENUM_VALUE2 MG_FOLIAGE macro
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H A D | road.h | 28 #define SPECENUM_VALUE2 RF_RIVER macro 46 #define SPECENUM_VALUE2 RMM_FAST_ALWAYS macro
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H A D | improvement.h | 55 #define SPECENUM_VALUE2 IF_GOLD macro 67 #define SPECENUM_VALUE2 IG_IMPROVEMENT macro
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H A D | traits.h | 25 #define SPECENUM_VALUE2 TRAIT_AGGRESSIVE macro
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H A D | connection.h | 76 #define SPECENUM_VALUE2 ALLOW_BASIC macro 344 #define SPECENUM_VALUE2 CPT_IP macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/ |
H A D | fc_types.h | 95 #define SPECENUM_VALUE2 ACTIVITY_OLD_ROAD macro 203 #define SPECENUM_VALUE2 DIR8_NORTHEAST macro 228 #define SPECENUM_VALUE2 FTM_CHEAPEST macro 243 #define SPECENUM_VALUE2 AI_LEVEL_NOVICE macro 268 #define SPECENUM_VALUE2 SEA_BARBARIAN macro 308 #define SPECENUM_VALUE2 TF_ISO macro 379 #define SPECENUM_VALUE2 VUT_GOVERNMENT macro 480 #define SPECENUM_VALUE2 GUI_GTK3 macro 602 #define SPECENUM_VALUE2 ECAT_NUISANCE macro 616 #define SPECENUM_VALUE2 EC_ROAD macro [all …]
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H A D | base.h | 35 #define SPECENUM_VALUE2 BASE_GUI_OTHER macro 50 #define SPECENUM_VALUE2 BF_DIPLOMAT_DEFENSE macro
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H A D | terrain.h | 97 #define SPECENUM_VALUE2 TA_CAN_ROAD macro 112 #define SPECENUM_VALUE2 TER_STARTER macro 154 #define SPECENUM_VALUE2 MG_FOLIAGE macro
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H A D | road.h | 28 #define SPECENUM_VALUE2 RF_RIVER macro 46 #define SPECENUM_VALUE2 RMM_FAST_ALWAYS macro
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H A D | improvement.h | 55 #define SPECENUM_VALUE2 IF_GOLD macro 67 #define SPECENUM_VALUE2 IG_IMPROVEMENT macro
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H A D | traits.h | 25 #define SPECENUM_VALUE2 TRAIT_AGGRESSIVE macro
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H A D | connection.h | 76 #define SPECENUM_VALUE2 ALLOW_BASIC macro 344 #define SPECENUM_VALUE2 CPT_IP macro
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H A D | unittype.h | 60 #define SPECENUM_VALUE2 UCF_DAMAGE_SLOWS macro 108 #define SPECENUM_VALUE2 UMT_BOTH macro 165 #define SPECENUM_VALUE2 UTYF_IGZOC macro 416 #define SPECENUM_VALUE2 CBONUS_FIREPOWER1 macro
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/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | settings.h | 48 #define SPECENUM_VALUE2 SSET_ECONOMICS macro 68 #define SPECENUM_VALUE2 SSET_VITAL macro 86 #define SPECENUM_VALUE2 SSET_STRING macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | settings.h | 48 #define SPECENUM_VALUE2 SSET_ECONOMICS macro 68 #define SPECENUM_VALUE2 SSET_VITAL macro 86 #define SPECENUM_VALUE2 SSET_STRING macro
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/dports/games/freeciv/freeciv-2.6.6/server/scripting/ |
H A D | script_fcdb.h | 30 #define SPECENUM_VALUE2 FCDB_SUCCESS_FALSE macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/scripting/ |
H A D | script_fcdb.h | 30 #define SPECENUM_VALUE2 FCDB_SUCCESS_FALSE macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/include/ |
H A D | pages_g.h | 22 #define SPECENUM_VALUE2 PAGE_SCENARIO /* Start new scenario page. */ macro
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/dports/games/freeciv/freeciv-2.6.6/client/include/ |
H A D | pages_g.h | 22 #define SPECENUM_VALUE2 PAGE_SCENARIO /* Start new scenario page. */ macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/tools/ |
H A D | modinst.h | 42 #define SPECENUM_VALUE2 MPT_MODPACK macro
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/dports/games/freeciv/freeciv-2.6.6/tools/ |
H A D | modinst.h | 42 #define SPECENUM_VALUE2 MPT_MODPACK macro
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/dports/games/freeciv/freeciv-2.6.6/ai/threaded/ |
H A D | taimsg.h | 21 #define SPECENUM_VALUE2 TAI_MSG_PHASE_FINISHED macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/threaded/ |
H A D | taimsg.h | 21 #define SPECENUM_VALUE2 TAI_MSG_PHASE_FINISHED macro
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