/dports/games/freeciv/freeciv-2.6.6/common/ |
H A D | fc_types.h | 100 #define SPECENUM_VALUE4NAME "Irrigate" macro 208 #define SPECENUM_VALUE4NAME "East" macro 248 #define SPECENUM_VALUE4NAME N_("Normal") macro 384 #define SPECENUM_VALUE4NAME "Terrain" macro 485 #define SPECENUM_VALUE4NAME "xaw" macro 621 #define SPECENUM_VALUE4NAME "Pollution" macro 663 #define SPECENUM_VALUE4NAME "Cultured_Nation" macro 807 #define SPECENUM_VALUE4NAME "Experimental+" macro
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H A D | disaster.h | 35 #define SPECENUM_VALUE4NAME "Pollution" macro
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H A D | terrain.h | 119 #define SPECENUM_VALUE4NAME N_("UnsafeCoast") macro 159 #define SPECENUM_VALUE4NAME "temperate" macro
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H A D | mapimg.h | 78 #define SPECENUM_VALUE4NAME "k" macro
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H A D | diptreaty.h | 33 #define SPECENUM_VALUE4NAME "City" macro
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H A D | road.h | 33 #define SPECENUM_VALUE4NAME N_("JumpFrom") macro
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H A D | tech.h | 92 #define SPECENUM_VALUE4NAME N_("Claim_Ocean_Limited") macro
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H A D | actions.h | 52 #define SPECENUM_VALUE4NAME "Sabotage City" macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/ |
H A D | fc_types.h | 100 #define SPECENUM_VALUE4NAME "Irrigate" macro 208 #define SPECENUM_VALUE4NAME "East" macro 248 #define SPECENUM_VALUE4NAME N_("Normal") macro 384 #define SPECENUM_VALUE4NAME "Terrain" macro 485 #define SPECENUM_VALUE4NAME "xaw" macro 621 #define SPECENUM_VALUE4NAME "Pollution" macro 663 #define SPECENUM_VALUE4NAME "Cultured_Nation" macro 807 #define SPECENUM_VALUE4NAME "Experimental+" macro
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H A D | disaster.h | 35 #define SPECENUM_VALUE4NAME "Pollution" macro
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H A D | terrain.h | 119 #define SPECENUM_VALUE4NAME N_("UnsafeCoast") macro 159 #define SPECENUM_VALUE4NAME "temperate" macro
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H A D | mapimg.h | 78 #define SPECENUM_VALUE4NAME "k" macro
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H A D | diptreaty.h | 33 #define SPECENUM_VALUE4NAME "City" macro
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H A D | road.h | 33 #define SPECENUM_VALUE4NAME N_("JumpFrom") macro
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H A D | tech.h | 92 #define SPECENUM_VALUE4NAME N_("Claim_Ocean_Limited") macro
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H A D | actions.h | 52 #define SPECENUM_VALUE4NAME "Sabotage City" macro
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/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | settings.h | 53 #define SPECENUM_VALUE4NAME N_("Scientific") macro 73 #define SPECENUM_VALUE4NAME N_("Rare") macro
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H A D | unittools.h | 31 #define SPECENUM_VALUE4NAME "city_lost" macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | settings.h | 53 #define SPECENUM_VALUE4NAME N_("Scientific") macro 73 #define SPECENUM_VALUE4NAME N_("Rare") macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/tools/ |
H A D | modinst.h | 47 #define SPECENUM_VALUE4NAME N_("Soundset") macro
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/dports/games/freeciv/freeciv-2.6.6/tools/ |
H A D | modinst.h | 47 #define SPECENUM_VALUE4NAME N_("Soundset") macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/scriptcore/ |
H A D | luascript_types.h | 81 #define SPECENUM_VALUE4NAME "City" macro
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/dports/games/freeciv/freeciv-2.6.6/common/scriptcore/ |
H A D | luascript_types.h | 81 #define SPECENUM_VALUE4NAME "City" macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | colors_common.h | 46 #define SPECENUM_VALUE4NAME "mapview_goto" macro
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/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | colors_common.h | 46 #define SPECENUM_VALUE4NAME "mapview_goto" macro
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